dotnet-ad / HumperLinks
Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.
☆119Updated 2 years ago
Alternatives and similar repositories for Humper
Users that are interested in Humper are comparing it to the libraries listed below
Sorting:
- ECS-based Game Engine powered by MonoGame for C# games.☆63Updated 3 years ago
- Probably the simplest to use ECS for C#☆96Updated 2 years ago
- Advanced physics engine library based on Chipmunk in C#☆84Updated 6 years ago
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆107Updated 2 years ago
- Shape rendering library for MonoGame.☆82Updated last week
- A .NET Library For Reading Aseprite Files.☆91Updated 6 months ago
- Shader Editor for MonoGame's Effects☆86Updated 6 years ago
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆160Updated last year
- A simple system for running nested coroutines in C#.☆138Updated 8 years ago
- A pure C# Spriter implementation☆220Updated 3 years ago
- BrainAI is a set of helper classes to add AI to your game.☆52Updated 2 months ago
- MonoGame Content Importers, Shaders, etc☆56Updated 3 years ago
- A tiny bevy-like archetype-style ECS library for dotnet☆135Updated last week
- 2D math / geometry collision library for C#, compatable with monogame.☆55Updated 4 years ago
- An ImGui.NET wrapper for Monogame☆63Updated 2 years ago
- An efficient and easy to implement synchronization layer for multiplayer games☆73Updated last month
- Animated User Interface library for Monogame☆74Updated 6 years ago
- 2d game making framework built on top of SFML.Net☆54Updated 5 years ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆29Updated 7 years ago
- Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.☆38Updated last week
- C# port of Box2D - Erin Catto's 2D Physics Engine☆307Updated 2 years ago
- C3DE is a 3D Game Engine powered by MonoGame☆127Updated 2 months ago
- Quake-style console for MonoGame☆100Updated 3 years ago
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆58Updated last year
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆64Updated last year
- Easy-to-use 2D primitives☆58Updated 5 years ago
- Samples and demos of various Nez features☆160Updated 10 months ago
- C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)☆31Updated last month
- MonoGame/FNA Library that extends functionality of the SpriteFont.☆151Updated last year