Delta3-Studio / BackdashLinks
C# Rollback network SDK
☆151Updated this week
Alternatives and similar repositories for Backdash
Users that are interested in Backdash are comparing it to the libraries listed below
Sorting:
- A tiny bevy-like archetype-style ECS library for dotnet☆134Updated last month
- Probably the simplest to use ECS for C#☆96Updated 2 years ago
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆154Updated 3 weeks ago
- Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers☆154Updated last week
- BrainAI is a set of helper classes to add AI to your game.☆52Updated 2 months ago
- Shape rendering library for MonoGame.☆82Updated this week
- A .NET Library For Reading Aseprite Files.☆91Updated 6 months ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆56Updated 2 years ago
- ☆31Updated last year
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆119Updated 2 years ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆211Updated 4 months ago
- Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references☆133Updated 2 years ago
- Entity Component System (ECS) framework made in C#.☆254Updated this week
- simple, modern, code-only c# game framework/engine☆55Updated 2 months ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆58Updated last year
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆160Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆93Updated last year
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆184Updated 10 months ago
- Benchmarks of some C# ECS frameworks.☆174Updated 11 months ago
- Cross-Platform C# 2D game engine build ontop of MonoGame.☆28Updated 2 weeks ago
- A very simple ECS system for C#☆28Updated last week
- Hello world project for Murder Engine.☆68Updated 11 months ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆64Updated last year
- 2D collision detection system.☆178Updated 2 months ago
- ...the little C# ECS that loves you back! 🦊☆410Updated 3 weeks ago
- C# ECS Benchmarks☆43Updated last week
- A lightweight and easy to use entity component system with an effective feature set for making games.☆66Updated 3 years ago
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆66Updated 8 months ago
- Libraries for the #libraries channel in https://discord.gg/monogame.☆46Updated 4 months ago
- A C# wrapper for flecs☆234Updated 8 months ago