Delta3-Studio / BackdashLinks
C# Rollback network SDK
☆135Updated this week
Alternatives and similar repositories for Backdash
Users that are interested in Backdash are comparing it to the libraries listed below
Sorting:
- A tiny bevy-like archetype-style ECS library for dotnet☆124Updated this week
- Probably the simplest to use ECS for C#☆94Updated last year
- A high performance component oriented take on ECS.☆108Updated this week
- Benchmarks of some C# ECS frameworks.☆147Updated 5 months ago
- A C# wrapper for flecs☆203Updated 2 months ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆189Updated last month
- A lightweight and easy to use entity component system with an effective feature set for making games.☆62Updated 2 years ago
- A .NET Library For Reading Aseprite Files.☆73Updated last week
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆176Updated 3 months ago
- ☆30Updated last year
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆56Updated 9 months ago
- ... the little C# ECS that loves you back!☆355Updated last month
- Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references☆112Updated last year
- C# Documentation: friflo ECS☆13Updated last month
- A high-performance alloc free c# Jobscheduler.☆188Updated 4 months ago
- Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers☆58Updated 2 weeks ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆87Updated 5 months ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆57Updated last year
- 2D collision detection system.☆152Updated 3 weeks ago
- simple, modern, code-only c# game framework/engine☆44Updated 5 months ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆115Updated last year
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆61Updated last month
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆154Updated 10 months ago
- Hello world project for Murder Engine.☆61Updated 5 months ago
- Entity Component System (ECS) framework made in C#.☆228Updated 3 weeks ago
- ☆27Updated last year
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆110Updated 4 months ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆52Updated last year
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆29Updated 3 years ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆61Updated 4 years ago