Delta3-Studio / BackdashLinks
C# Rollback network SDK
☆145Updated last week
Alternatives and similar repositories for Backdash
Users that are interested in Backdash are comparing it to the libraries listed below
Sorting:
- Probably the simplest to use ECS for C#☆94Updated 2 years ago
- A tiny bevy-like archetype-style ECS library for dotnet☆130Updated last week
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆130Updated this week
- A .NET Library For Reading Aseprite Files.☆84Updated 3 months ago
- Cross-Platform .NET 8 C# 2D game engine build ontop of MonoGame.☆27Updated 3 weeks ago
- ☆30Updated last year
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆57Updated 2 years ago
- Benchmarks of some C# ECS frameworks.☆165Updated 8 months ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆202Updated last month
- C# Documentation: friflo ECS☆14Updated 3 weeks ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆117Updated last year
- A lightweight and easy to use entity component system with an effective feature set for making games.☆65Updated 2 years ago
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆180Updated 6 months ago
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆155Updated last year
- Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers☆106Updated last week
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆63Updated 4 months ago
- 2D collision detection system.☆162Updated 3 months ago
- Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references☆121Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆91Updated 8 months ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆60Updated last year
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- A very simple ECS system for C#☆22Updated 3 months ago
- ... the little C# ECS that loves you back!☆394Updated 2 weeks ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆55Updated last year
- A C# wrapper for flecs☆219Updated 5 months ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆66Updated 4 years ago
- simple, modern, code-only c# game framework/engine☆48Updated 2 weeks ago
- ☆28Updated last year
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆57Updated 2 months ago
- A high-performance alloc free c# Jobscheduler.☆195Updated 7 months ago