amerkoleci / JoltPhysicsSharpLinks
JoltPhysics C# bindings
☆349Updated last week
Alternatives and similar repositories for JoltPhysicsSharp
Users that are interested in JoltPhysicsSharp are comparing it to the libraries listed below
Sorting:
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆372Updated this week
- An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor☆700Updated last month
- The official repo of the HexaEngine game engine☆149Updated 2 weeks ago
- A C# wrapper for flecs☆228Updated 7 months ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆305Updated 2 years ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆91Updated 10 months ago
- ... the little C# ECS that loves you back!☆399Updated 2 months ago
- Cross-platform .NET 10 C# game engine.☆457Updated last week
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆208Updated 3 months ago
- Benchmarks of some C# ECS frameworks.☆171Updated 10 months ago
- A tiny bevy-like archetype-style ECS library for dotnet☆132Updated last month
- A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.☆299Updated last year
- C# port of the stb_image.h☆284Updated 3 months ago
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆146Updated last week
- High-performance C# ECS☆494Updated last week
- A fast, Cross-platform .NET 10 C# 14 Render Framework.☆126Updated this week
- .NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.☆309Updated 7 months ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆63Updated last year
- Probably the simplest to use ECS for C#☆96Updated 2 years ago
- Simple to use tweening library for flax. Now with SEQUENCES☆29Updated last year
- Pure C# HighLevel API for multiplayer games☆308Updated last month
- 2D collision detection system.☆173Updated last month
- Auto-generated C# bindings for Box2D 3.0☆26Updated 7 months ago
- Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc☆356Updated 2 months ago
- Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers☆128Updated this week
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆732Updated last year
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆56Updated 2 years ago
- Focus Game Engine. This is Stride/Xenko fast-tracked for Phr00t's Software games. Improvements over the original Focus on Vulkan support,…☆104Updated 4 months ago
- A high-performance alloc free c# Jobscheduler.☆199Updated 9 months ago
- A simple, lightweight yet highly versatile OpenGL graphics library☆187Updated 9 months ago