A C# port of EnTT, a game engine agnostic Entity-Component-System
☆64Oct 17, 2024Updated last year
Alternatives and similar repositories for EnTTSharp
Users that are interested in EnTTSharp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆25May 17, 2021Updated 5 years ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆225Sep 8, 2025Updated 8 months ago
- A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.☆1,704Nov 18, 2025Updated 6 months ago
- An entity component system framework for C#, Unity.☆38May 30, 2022Updated 3 years ago
- Bitset-based ECS with rollbacks. C# library and Unity package.☆209Apr 1, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆31Feb 17, 2024Updated 2 years ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆98Jan 29, 2025Updated last year
- static reflection tools for c++. i mostly use this with entt.☆10Dec 27, 2021Updated 4 years ago
- Client, server, input prediction and automatic resimulation for Massive ECS.☆12Apr 5, 2026Updated last month
- A tiny bevy-like archetype-style ECS library for dotnet☆146Updated this week
- Nethostfire is a UDP server/client created with C# (netstandard2.1), it's a simple and easy to understand project, with it you can set up…☆10Aug 21, 2025Updated 9 months ago
- Generate C# bindings from a C header.☆302Apr 27, 2026Updated 3 weeks ago
- An ECS oriented game engine developed in c#☆13Dec 8, 2022Updated 3 years ago
- DPLL boolean satisfiability solver for .NET☆10May 13, 2026Updated last week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Svelto ECS C# Entity Component System☆1,361May 1, 2025Updated last year
- Native socket library for C#☆10Nov 6, 2021Updated 4 years ago
- ☆19Apr 14, 2026Updated last month
- A lightweight and easy to use entity component system with an effective feature set for making games.☆66Mar 11, 2026Updated 2 months ago
- Minimal hackable C# ECS (sparse buffers)☆74Sep 18, 2022Updated 3 years ago
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆27May 12, 2026Updated last week
- ☆17Apr 3, 2021Updated 5 years ago
- Polling input library for MonoGame.☆67Jan 6, 2026Updated 4 months ago
- ENTT like implementation of ECS in C☆50Apr 7, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A high-performance alloc free c# Jobscheduler.☆203Mar 18, 2025Updated last year
- A header only job-based parallelism framework for C++☆15May 17, 2022Updated 4 years ago
- actor based udp network engine (core server)☆24Aug 21, 2021Updated 4 years ago
- Animated User Interface library for Monogame☆73Jun 2, 2019Updated 6 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Dec 9, 2023Updated 2 years ago
- Agnostic C# VoIP/Voice Chat library.☆23Jun 16, 2024Updated last year
- A game engine editor built in WPF☆13Aug 14, 2023Updated 2 years ago
- A pure C# implementation of sparse bitsets☆26Nov 24, 2023Updated 2 years ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆757Mar 1, 2024Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- JoltPhysics C# bindings☆390Apr 25, 2026Updated 3 weeks ago
- ☆15Sep 3, 2025Updated 8 months ago
- Fork of Fleck optimized for Unity (or anything else really)☆20Apr 1, 2026Updated last month
- A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.☆298Nov 11, 2024Updated last year
- 🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.☆36Oct 17, 2022Updated 3 years ago
- A better method for 2D based global illumination☆15Oct 27, 2023Updated 2 years ago
- Meshoptimizer bindings for C#. With NuGet package☆16Aug 27, 2025Updated 8 months ago