flecs-hub / flecs-cs
Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.
☆60Updated 11 months ago
Related projects: ⓘ
- A tiny bevy-like archetype-style ECS library for dotnet☆100Updated this week
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆53Updated 11 months ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆74Updated last year
- A C# wrapper for flecs☆124Updated this week
- Cross platform .NET bindings for SDL3☆23Updated 2 weeks ago
- The official repo of the HexaEngine game engine☆69Updated last week
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆46Updated 3 months ago
- Probably the simplest to use ECS for C#☆76Updated last year
- ☆26Updated 7 months ago
- C# port of stb_truetype.h☆47Updated 9 months ago
- A fast, Cross-platform Raylib C# Wrapper.☆59Updated 3 weeks ago
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆25Updated 3 weeks ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆64Updated 9 months ago
- Various stride utilities / projects (stride3d.net)☆53Updated 2 months ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 5 years ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆28Updated this week
- Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)☆58Updated 6 months ago
- A Raylib-cs integration with DearImGui☆61Updated last month
- Benchmarks of some C# ECS frameworks.☆119Updated 2 months ago
- This repository is a WIP cross-platform Game Engine developed in C#.☆70Updated 4 months ago
- JoltPhysics C# bindings☆216Updated this week
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆50Updated 3 months ago
- Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `un…☆38Updated 7 months ago
- 2D math / geometry collision library for C#, compatable with monogame.☆52Updated 3 years ago
- A fast, Cross-platform .NET 8 C# 12 game engine.☆108Updated this week
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆36Updated 6 years ago
- One framework for creating powerful cross-platform games.☆26Updated 3 months ago
- An ImGui.NET wrapper for Monogame☆61Updated last year
- Cross platform .NET bindings☆32Updated last week
- A .NET Library For Reading Aseprite Files.☆43Updated 2 months ago