PeteyChan / SimpleECS
Probably the simplest to use ECS for C#
☆91Updated last year
Alternatives and similar repositories for SimpleECS:
Users that are interested in SimpleECS are comparing it to the libraries listed below
- Benchmarks of some C# ECS frameworks.☆141Updated 2 months ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆55Updated 6 months ago
- A tiny bevy-like archetype-style ECS library for dotnet☆119Updated this week
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆113Updated last year
- A C# wrapper for flecs☆182Updated last week
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆82Updated 3 months ago
- A high performance C# ECF/ECS☆73Updated last week
- ☆29Updated last year
- A lightweight and easy to use entity component system with an effective feature set for making games.☆61Updated 2 years ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆183Updated this week
- A high-performance alloc free c# Jobscheduler.☆185Updated last month
- 2D math / geometry collision library for C#, compatable with monogame.☆51Updated 4 years ago
- ECS-based Game Engine powered by MonoGame for C# games.☆65Updated 2 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆59Updated last year
- ☆32Updated last month
- Shared code between the Svelto repositories☆41Updated 9 months ago
- An entity component system framework for C#, Unity.☆37Updated 2 years ago
- A 2D Physics Library for Networked Games☆54Updated 5 years ago
- High-performance C# ECS☆311Updated last week
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆50Updated 11 months ago
- C# Entity component system framework☆57Updated 2 weeks ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆104Updated last month
- 2D collision detection system.☆134Updated 3 weeks ago
- Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.☆35Updated last year
- C# Rollback network SDK☆126Updated this week
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆140Updated 8 months ago
- C# ECS Benchmarks☆30Updated last month
- ... the little C# ECS that loves you back!☆336Updated last month
- BrainAI is a set of helper classes to add AI to your game.☆46Updated 6 months ago