notgiven688 / jitterphysics2Links
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
☆363Updated 2 weeks ago
Alternatives and similar repositories for jitterphysics2
Users that are interested in jitterphysics2 are comparing it to the libraries listed below
Sorting:
- JoltPhysics C# bindings☆340Updated 3 weeks ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆301Updated 2 years ago
- An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor☆686Updated last week
- The official repo of the HexaEngine game engine☆143Updated 2 weeks ago
- Cross-platform .NET 10 C# game engine.☆453Updated last week
- A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.☆298Updated last year
- C# port of the stb_image.h☆285Updated 2 months ago
- 2D collision detection system.☆169Updated 2 weeks ago
- ... the little C# ECS that loves you back!☆397Updated last month
- A C# wrapper for flecs☆224Updated 5 months ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆205Updated 2 months ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆91Updated 9 months ago
- Benchmarks of some C# ECS frameworks.☆169Updated 8 months ago
- Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers☆109Updated last week
- A simple, lightweight yet highly versatile OpenGL graphics library☆185Updated 8 months ago
- A fast, Cross-platform .NET 9 C# 13 Render Framework.☆123Updated 3 weeks ago
- 2D collision detection system.☆379Updated 2 years ago
- A tiny bevy-like archetype-style ECS library for dotnet☆131Updated this week
- A fast, Cross-platform .NET 9 C# 13 game engine.☆133Updated last month
- High-performance C# ECS☆461Updated last week
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆728Updated last year
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆138Updated this week
- This is SDL3#, a C# wrapper for SDL3.☆117Updated last week
- Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc☆353Updated last month
- A sample project showing an ImGui (using ImGui.NET) renderer for OpenTK in C#☆130Updated 2 months ago
- C# port of https://github.com/memononen/fontstash☆312Updated last week
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆55Updated last year
- A .NET wrapper for the Dear ImGui.☆224Updated 3 weeks ago
- A superset of ImGuiNet with additional components designed for Monogame☆87Updated last year
- Flexible layout tool for creating UI on any platform☆319Updated last week