nkast / Aether.Physics2D
2D collision detection system.
☆106Updated last month
Related projects ⓘ
Alternatives and complementary repositories for Aether.Physics2D
- XNA re-imagined.☆94Updated 2 months ago
- KNI is a cross-platform C# game framework.☆143Updated this week
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆46Updated 6 months ago
- UI library for MonoGame.☆170Updated last month
- A superset of ImGuiNet with additional components designed for Monogame☆52Updated 9 months ago
- UI framework for MonoGame game engine.☆69Updated last week
- A Monogame Content Pipeline enhancer.☆198Updated 2 weeks ago
- MonoGame/FNA Library that extends functionality of the SpriteFont.☆147Updated 2 years ago
- An ImGui.NET wrapper for Monogame☆61Updated last year
- Cross-platform C# FMOD wrapper.☆115Updated 3 months ago
- Easy-to-use 2D primitives☆54Updated 3 years ago
- Flexible layout tool for creating UI on any platform☆155Updated this week
- Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy …☆84Updated this week
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆143Updated 2 months ago
- A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.☆168Updated last month
- Shape rendering library for MonoGame.☆46Updated 5 months ago
- One framework for creating powerful cross-platform games.☆31Updated 6 months ago
- C# port of https://github.com/memononen/fontstash☆254Updated 2 months ago
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆31Updated this week
- A Raylib-cs integration with DearImGui☆63Updated 3 months ago
- MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much …☆288Updated last month
- Quick 2D game development tutorials using MonoGame.☆89Updated 2 months ago
- A simple, lightweight yet highly versatile OpenGL graphics library☆169Updated 7 months ago
- An efficient and easy to implement synchronization layer for multiplayer games☆71Updated last year
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆101Updated last year
- A fast, Cross-platform Raylib C# Wrapper.☆72Updated 3 months ago
- autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`☆117Updated last year
- Animated User Interface library for Monogame☆72Updated 5 years ago
- Libraries for the #libraries channel in https://discord.gg/monogame.☆37Updated 2 weeks ago
- C# Rollback network SDK☆101Updated this week