tsMezotic / MonoGame.ImGuiNetLinks
A superset of ImGuiNet with additional components designed for Monogame
☆79Updated last year
Alternatives and similar repositories for MonoGame.ImGuiNet
Users that are interested in MonoGame.ImGuiNet are comparing it to the libraries listed below
Sorting:
- An ImGui.NET wrapper for Monogame☆61Updated 2 years ago
- 2D collision detection system.☆155Updated last month
- KNI is a cross-platform C# game framework.☆227Updated this week
- UI library for MonoGame.☆195Updated 10 months ago
- Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy …☆100Updated 2 weeks ago
- A Monogame Content Pipeline enhancer.☆218Updated 9 months ago
- MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much …☆298Updated last week
- C# port of https://github.com/memononen/fontstash☆298Updated last week
- Cross-platform C# FMOD wrapper.☆127Updated 9 months ago
- MonoGame/FNA Library that extends functionality of the SpriteFont.☆147Updated 8 months ago
- Flexible layout tool for creating UI on any platform☆286Updated last week
- A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.☆189Updated 2 months ago
- Foxes made Monogame easy.☆439Updated last week
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆54Updated last year
- A Raylib-cs integration with DearImGui☆87Updated 2 months ago
- UI framework for MonoGame game engine.☆85Updated last month
- 📚 A .NET library for loading Tiled maps and tilesets☆61Updated 3 months ago
- Shape rendering library for MonoGame.☆58Updated last week
- 2D collision detection system.☆379Updated 2 years ago
- XNA re-imagined.☆94Updated 7 months ago
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆154Updated 11 months ago
- autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`☆128Updated 7 months ago
- A tool for MonoGame that automatically handles adding assets to the Content Pipeline project☆44Updated 3 months ago
- Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `un…☆50Updated 9 months ago
- A fast, Cross-platform Raylib C# Wrapper.☆123Updated 3 months ago
- Monogame importer, renderer and code generator for LDtk Level editor☆102Updated 2 months ago
- A sample project showing an ImGui (using ImGui.NET) renderer for OpenTK in C#☆126Updated last year
- A fast, Cross-platform .NET 9 C# 13 game engine.☆133Updated last month
- ☆156Updated 5 months ago
- A .NET Library For Reading Aseprite Files.☆79Updated last month