C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.
☆89Aug 10, 2026Updated this week
Alternatives and similar repositories for Tracy-CSharp
Users that are interested in Tracy-CSharp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A code generator for generating bindings for C# for C and COM libraries☆68Aug 3, 2026Updated last week
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆99Jan 29, 2025Updated last year
- Generate C# bindings from a C header.☆305Apr 27, 2026Updated 3 months ago
- C# Game Engine☆14Dec 3, 2024Updated last year
- A C# wrapper to easily interop with Tracy Profiler☆19Jul 31, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A C# wrapper for SDL2 and SDL3☆18Jan 28, 2026Updated 6 months ago
- Simple, modern, code-only C# game engine!☆24Oct 30, 2024Updated last year
- Cross platform .NET bindings for SDL3☆41May 5, 2025Updated last year
- The official repo of the HexaEngine game engine☆173May 3, 2026Updated 3 months ago
- ☆27Jun 12, 2023Updated 3 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆28Mar 23, 2025Updated last year
- High performance C# Entity System☆29Updated this week
- Create zero allocation capturing struct lambdas!☆16Jan 17, 2024Updated 2 years ago
- JoltPhysics C# bindings☆404Jul 13, 2026Updated 3 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- This library provides struct based collections for high performance and low memory usage☆37Oct 27, 2024Updated last year
- Based on DotNet, GD Panel Framework is a Godot 4 UI management framework designed to provide a flexible, panel-based UI programming exper…☆17Apr 2, 2026Updated 4 months ago
- ☆17Mar 9, 2026Updated 5 months ago
- C# vectorizer for floating point math☆19Updated this week
- A Game Engine designed in C# using a custom made Renderer called Furball.Vixie, uses a similiar design to the Engine peppy made while dev…☆30Mar 17, 2023Updated 3 years ago
- A .NET wrapper for the Dear ImGui.☆337Aug 1, 2026Updated last week
- Probably the simplest to use ECS for C#☆99Sep 13, 2023Updated 2 years ago
- Hedra is a 3D open world game I wrote from scratch while in highschool. The entire codebase is around +100k LOC☆40Jan 15, 2025Updated last year
- Shape rendering library for MonoGame.☆88Aug 2, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Minecraft Model Reader for Unity☆23Oct 17, 2024Updated last year
- Animation project for explaining Unity's InstantiateAsync API☆16Nov 2, 2024Updated last year
- Maintained fork of AssimpNet that adds better interop with modern C#☆75Jun 23, 2026Updated last month
- ☆11Feb 20, 2023Updated 3 years ago
- high performance large elements layout in rect viewport for unity UGUI☆11Mar 16, 2021Updated 5 years ago
- Unity scene baking toolkit. Lightmapping, NavMesh, OC☆12Nov 4, 2023Updated 2 years ago
- ☆21Nov 16, 2025Updated 8 months ago
- A low-level graphics library for .NET powered by Vulkan.☆33Apr 11, 2025Updated last year
- ☆11Oct 15, 2023Updated 2 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆24Dec 20, 2022Updated 3 years ago
- An ImGui-based particle system editor for MonoGame Extended's particle system☆20Jul 23, 2026Updated 2 weeks ago
- A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.☆1,793Updated this week
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆180Aug 5, 2026Updated last week
- Flexible layout tool for creating UI on any platform☆597Updated this week
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆233May 30, 2026Updated 2 months ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆27Updated this week