Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"
☆30Dec 11, 2014Updated 11 years ago
Alternatives and similar repositories for Realtime-CSG-demo
Users that are interested in Realtime-CSG-demo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- .Net library for real-time Constructive Solid Geometry☆51Dec 9, 2011Updated 14 years ago
- Create geometry objects from boolean operations.☆18Dec 3, 2021Updated 4 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- Experimental rendering framework written in C/C++ with a shared core (xtcore) and multiple frontends (CLI, Web, WASM runtime).☆31May 6, 2026Updated 2 weeks ago
- A lightweight ring dependency system (C++11)☆21Apr 11, 2016Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆18Nov 29, 2015Updated 10 years ago
- Minimig☆12Feb 15, 2016Updated 10 years ago
- PICO-8 art importer/exporter☆15Sep 3, 2015Updated 10 years ago
- Minimum resources to create ImageEffect.☆17Jun 28, 2022Updated 3 years ago
- C utility modules for 3D graphics using OpenGL☆25Dec 29, 2014Updated 11 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Doom 3 BFG Edition☆40Sep 3, 2014Updated 11 years ago
- Solid modeling library for .NET☆71Sep 25, 2025Updated 7 months ago
- Constructive Solid Geometry header only implementation.☆22Apr 30, 2022Updated 4 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- engine used in some nesnausk! demos☆22Oct 4, 2011Updated 14 years ago
- A bidirectional path tracer written in C.☆52Feb 11, 2015Updated 11 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Sep 6, 2017Updated 8 years ago
- .NET Networking library with support for game emulation.☆19Dec 5, 2024Updated last year
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- ☆15Jun 18, 2018Updated 7 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- It can grow in size with o(1) complexity without changing its pointer. The memory stays contiguous.☆12Jul 24, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- This is a port of the java j3dbool library to C#☆86Nov 18, 2020Updated 5 years ago
- Portable, single-file, 2D/3D vector/quaternion/matrix math library☆46Jan 12, 2021Updated 5 years ago
- common c++ code, cross platform and as little dependancies on each other as possible☆17Oct 6, 2024Updated last year
- A command-line based OS written in FASM syntax for i386 and above.☆10Jun 7, 2019Updated 6 years ago
- A shader effect compiler for GLSL☆22Jan 9, 2020Updated 6 years ago
- Deferred Renderer with many point lights☆12May 28, 2020Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- Parses OSM data in Unity☆15Jul 22, 2015Updated 10 years ago
- Spherical Cube Map rendering library☆25Jun 9, 2016Updated 9 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- VertexMorph Instanced Terrain for Unity URP.☆21Dec 12, 2023Updated 2 years ago
- Domemaster package for Unity☆53Nov 4, 2016Updated 9 years ago
- Experiments in fixed-point approximation of trigonometric functions.☆14Aug 31, 2015Updated 10 years ago
- Parallax Occlusion Mapping + Self Occlusion shader☆25Dec 5, 2015Updated 10 years ago
- Files for the xlib tutorial at https://handmade.network/wiki/2834-tutorial_a_tour_through_xlib_and_related_technologies☆16Jan 7, 2018Updated 8 years ago
- ExampleProject for InfinityRenderPipeline.☆22Nov 18, 2024Updated last year
- 3D library in pure C# that allows reading and writing in multiple formats.☆19Aug 18, 2022Updated 3 years ago