LogicalError / Realtime-CSG-demo
Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"
☆30Updated 10 years ago
Alternatives and similar repositories for Realtime-CSG-demo:
Users that are interested in Realtime-CSG-demo are comparing it to the libraries listed below
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 13 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- ☆23Updated 10 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- ☆39Updated 5 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- ☆32Updated 2 years ago
- A 3D game engine☆13Updated 9 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago