LogicalError / Realtime-CSG-demo
Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"
☆30Updated 10 years ago
Alternatives and similar repositories for Realtime-CSG-demo:
Users that are interested in Realtime-CSG-demo are comparing it to the libraries listed below
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 13 years ago
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- ☆32Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- ☆23Updated 10 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A utility for mesh simplification☆15Updated 10 years ago
- ☆15Updated 9 years ago
- Sample for the Voxels library☆36Updated 10 years ago