LogicalError / Realtime-CSG-demoLinks
Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"
☆30Updated 11 years ago
Alternatives and similar repositories for Realtime-CSG-demo
Users that are interested in Realtime-CSG-demo are comparing it to the libraries listed below
Sorting:
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 14 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A shader effect compiler for GLSL☆22Updated 6 years ago
- ☆16Updated 10 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- ☆33Updated 3 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- ☆24Updated 11 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Updated 11 years ago
- 📄 Triangle packer for light map☆75Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 6 years ago