Procedural landscape rendering library
☆93Feb 27, 2017Updated 9 years ago
Alternatives and similar repositories for Proland_dev
Users that are interested in Proland_dev are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Ork - An OpenGL rendering kernel from Inria☆35May 17, 2018Updated 7 years ago
- A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU☆105May 27, 2013Updated 12 years ago
- A port of Proland to Unity☆120Feb 14, 2022Updated 4 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,040Oct 5, 2025Updated 6 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- The Maps are visualized using the Tessellation Shader☆32Apr 9, 2016Updated 10 years ago
- OpenAL and FMOD audio support for OSG applications.☆17Dec 10, 2023Updated 2 years ago
- Skybolt Engine graphics client for Orbiter Spaceflight Simulator☆14Jun 26, 2024Updated last year
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Static model binary format☆20Oct 5, 2016Updated 9 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques …☆388Jul 30, 2025Updated 9 months ago
- ☆91Jun 5, 2017Updated 8 years ago
- A cross-platform immediate mode user-interface library. Public domain.☆34Sep 2, 2017Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated last month
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆77May 23, 2018Updated 7 years ago
- Single header SPIR-V compressor for C and C++☆32Sep 29, 2016Updated 9 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- tool for tiling 3d model by using Blender python API☆21Sep 23, 2024Updated last year
- Small code template for an OpenGL course☆11Feb 1, 2016Updated 10 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆339May 12, 2016Updated 9 years ago
- An ocean rendering nodekit for OpenSceneGraph☆116Mar 17, 2022Updated 4 years ago
- Public-domain modular game engine.☆45Jun 3, 2025Updated 10 months ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Dec 27, 2023Updated 2 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41May 12, 2016Updated 9 years ago
- A quadtree implementation in C99☆23Nov 20, 2014Updated 11 years ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆54Nov 23, 2019Updated 6 years ago
- ☆33May 2, 2022Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like a…☆15Jul 11, 2020Updated 5 years ago
- A collection of header files that can ease OpenGL programming☆30Feb 28, 2021Updated 5 years ago
- Procedural planet generator☆121Aug 13, 2010Updated 15 years ago
- C/C++ Utility Library☆37Apr 16, 2026Updated 2 weeks ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Oct 5, 2019Updated 6 years ago