Ocean Simulation Using FFT — C++, OpenGL, glut
☆133May 30, 2016Updated 10 years ago
Alternatives and similar repositories for fftocean
Users that are interested in fftocean are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fundamental Sources for Water Wave Animation☆20Dec 8, 2022Updated 3 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆29Oct 8, 2026Updated 3 weeks ago
- FFT based ocean simulation and rendering on WebGL☆40Feb 6, 2014Updated 12 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆51Nov 3, 2018Updated 7 years ago
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆110Feb 14, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆127Apr 14, 2018Updated 8 years ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆142Feb 22, 2021Updated 5 years ago
- [WIP] Differential growth simulation☆11Jan 7, 2023Updated 3 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Jun 4, 2017Updated 9 years ago
- Tessendorf wave simulation☆13Mar 26, 2018Updated 8 years ago
- 解包网易游戏NeoX引擎NPK文件,如阴阳师、魔法禁书目录。☆10Apr 15, 2018Updated 8 years ago
- Generate 2D and 3D Perlin Noise Fast☆25Aug 20, 2021Updated 5 years ago
- Generate Sprites from 3D Models ;)☆11Feb 21, 2015Updated 11 years ago
- A 3d smoke simulation program with volume rendering☆23Jun 11, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A shader that simulates atmospheric scattering and its effect on clouds.☆22Sep 7, 2015Updated 11 years ago
- ☆11Aug 7, 2012Updated 14 years ago
- usage examples of the ofxMaxim addon☆18Feb 6, 2019Updated 7 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Aug 3, 2015Updated 11 years ago
- Example of 2D image processing using JavaScript, WebGL & GLSL☆22Jul 2, 2015Updated 11 years ago
- An OSL Shader based on Nishitas atmospheric scattering model: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/…☆65Apr 14, 2020Updated 6 years ago
- Water caustic rendering experiments in OpenGL with Python☆46Apr 23, 2013Updated 13 years ago
- Ocean Wave Simulation - http://david.li/waves☆1,116May 10, 2018Updated 8 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Visualization of 3D point cloud using OpenGL☆29Oct 14, 2019Updated 7 years ago
- A PyTorch implementation for Adversarial Discriminative Domain Adaptation.☆15Dec 5, 2018Updated 7 years ago
- 3D game engine focused on advanced lighting models, physics and particle systems☆11May 31, 2019Updated 7 years ago
- ☆18Aug 27, 2022Updated 4 years ago
- LPV Implementation in Unity 2017☆21Aug 22, 2018Updated 8 years ago
- Deformation Styles using Spline Skinning☆14Aug 2, 2015Updated 11 years ago
- A web interface for the etherdream DAC mostly in Python and Javascript using JQuery interfacing with DXF and ILDA files to stream them☆15Oct 12, 2015Updated 11 years ago
- Library and tools to convert SVG to SVG Tiny☆18Mar 9, 2022Updated 4 years ago
- A procedural planet generator made in OpenGL 4.4☆17Aug 19, 2014Updated 12 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Use web-camera as 3D mouse (6DOF) - driver and editor demo☆17Feb 7, 2015Updated 11 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 10 years ago
- cross platform audio file loading for openFrameworks☆44Feb 21, 2022Updated 4 years ago
- A physical engine used to simulate water,snow,sand.etc☆74Jun 16, 2020Updated 6 years ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆25Apr 22, 2019Updated 7 years ago
- Small C++ library to generate font atlas images☆25Jan 26, 2019Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆29Mar 17, 2015Updated 11 years ago