Ocean Simulation Using FFT — C++, OpenGL, glut
☆132May 30, 2016Updated 10 years ago
Alternatives and similar repositories for fftocean
Users that are interested in fftocean are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An ocean simulation based on the paper by Jerry Tessendorf.☆44Apr 11, 2016Updated 10 years ago
- Fundamental Sources for Water Wave Animation☆20Dec 8, 2022Updated 3 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆28Apr 13, 2026Updated 3 months ago
- FFT based ocean simulation and rendering on WebGL☆40Feb 6, 2014Updated 12 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Nov 3, 2018Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- directsound player recorder☆11Dec 7, 2021Updated 4 years ago
- [WIP] Differential growth simulation☆11Jan 7, 2023Updated 3 years ago
- Tessendorf wave simulation☆13Mar 26, 2018Updated 8 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Jun 4, 2017Updated 9 years ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆136Feb 22, 2021Updated 5 years ago
- 解包网易游戏NeoX引擎NPK文件,如阴阳师、魔法禁书目录。☆10Apr 15, 2018Updated 8 years ago
- A 3d smoke simulation program with volume rendering☆24Jun 11, 2018Updated 8 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆22Sep 7, 2015Updated 10 years ago
- Generate Sprites from 3D Models ;)☆11Feb 21, 2015Updated 11 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Real-time Animation and Rendering of Ocean Whitecaps☆83Aug 3, 2015Updated 10 years ago
- An OSL Shader based on Nishitas atmospheric scattering model: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/…☆64Apr 14, 2020Updated 6 years ago
- LPV Implementation in Unity 2017☆21Aug 22, 2018Updated 7 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- A web interface for the etherdream DAC mostly in Python and Javascript using JQuery interfacing with DXF and ILDA files to stream them☆15Oct 12, 2015Updated 10 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Apr 14, 2018Updated 8 years ago
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆12Jun 10, 2016Updated 10 years ago
- Rasterizer?! Hardly know her!!☆10Jul 6, 2020Updated 6 years ago
- Water caustic rendering experiments in OpenGL with Python☆46Apr 23, 2013Updated 13 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A physical engine used to simulate water,snow,sand.etc☆74Jun 16, 2020Updated 6 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆19Apr 23, 2015Updated 11 years ago
- A graphical programming language☆15Feb 22, 2012Updated 14 years ago
- cross platform audio file loading for openFrameworks☆44Feb 21, 2022Updated 4 years ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆25Apr 22, 2019Updated 7 years ago
- Voxel Engine for jMonkeyEngine☆22Mar 9, 2015Updated 11 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆66Jan 27, 2016Updated 10 years ago
- Small C++ library to generate font atlas images☆25Jan 26, 2019Updated 7 years ago
- simple water simulation on the GPU☆47Jan 31, 2014Updated 12 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Experimental Dx12 engine☆12Jul 13, 2026Updated last week
- Skinning Catmull-Clark Subdivision Surfaces☆29Mar 17, 2015Updated 11 years ago
- Exercises for the Slithering Into Elasticsearch tutorial at PyCon 2015☆19Apr 9, 2015Updated 11 years ago
- An OpenGL + Dear ImGui port of my lattice Boltzmann fluid simulation tool.☆23May 3, 2024Updated 2 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Jun 28, 2026Updated 3 weeks ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- Ocean Wave Simulation - http://david.li/waves☆1,105May 10, 2018Updated 8 years ago