fschutt / mystery-of-the-blend-backupLinks
Backup repo of the "Mystery of the blend article"
☆57Updated 2 years ago
Alternatives and similar repositories for mystery-of-the-blend-backup
Users that are interested in mystery-of-the-blend-backup are comparing it to the libraries listed below
Sorting:
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated 3 months ago
- Voxel / ray tracing template for the blog posts.☆62Updated last year
- Surface Stable Fractal Dithering on Playdate☆38Updated 9 months ago
- GPU hardware for Signed Distance Fields☆54Updated last year
- Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.☆25Updated this week
- ☆50Updated last year
- A Software Rasterizer written in Rust☆26Updated 3 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- 🍊☆109Updated last year
- Supplanting matrices with PGA in a forward 3D renderer.☆210Updated last year
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.☆112Updated 2 years ago
- A parser and runtime for Blender's .blend files.☆135Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆47Updated 2 years ago
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆63Updated 4 months ago
- using C, no external dependencies☆76Updated this week
- GPU shallow water solver using the virtual pipes model using WebGPU☆94Updated 9 months ago
- Web compatible voxel rendering engine☆25Updated last year
- Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)☆18Updated 2 years ago
- A Mesh to SDF converter, written in rust☆78Updated 10 months ago
- ☆21Updated 2 years ago
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆95Updated last year
- A texture utility for Zig.☆56Updated 2 weeks ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆116Updated 9 months ago
- A tiny GPU raytracer, using Zig and WebGPU☆158Updated 4 years ago
- Code to go along with Separating Axis Test blog☆59Updated 4 months ago
- 🌈🙈 HDR -> display☆32Updated 2 years ago
- Conway-Hart Polyhedron Notation in Rust☆78Updated 3 months ago
- Procedural texture library☆95Updated last year
- GPU driven renderer using WGPU☆69Updated 6 months ago