sinclairzx81 / black
A Software Rasterizer written in Rust
☆25Updated 2 years ago
Alternatives and similar repositories for black:
Users that are interested in black are comparing it to the libraries listed below
- Bare metal wrapper for modern OpenGL 4.5+☆54Updated 3 years ago
- 2D rigid body physics in Rust☆30Updated last year
- cross-platform OpenGL context creation☆25Updated last year
- Retained mode, general purpose, user interface library.☆54Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Procedural texture library☆92Updated 10 months ago
- Rust bindings to sokol (https://github.com/floooh/sokol).☆35Updated last year
- Dear imgui renderer for wgpu-rs.☆29Updated 4 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Vulkan-lite GPU API☆89Updated 10 months ago
- Rust library for parameterized inbetweening☆51Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 9 months ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 3 years ago
- Easy to use game engine☆70Updated 11 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- Signed Distance Field Utilities☆118Updated 3 years ago
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktop☆41Updated 3 years ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- A Rust implementation of the "Ray Tracing in One Weekend" book☆86Updated 3 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆59Updated 10 months ago
- Rust parser for MagicaVoxel .vox files.☆56Updated 2 weeks ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Demo for the swash font library☆36Updated last year
- Conway-Hart Polyhedron Notation in Rust☆76Updated 7 months ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 2 years ago
- Contrast is a WebGPU based 2D render engine written in Rust☆77Updated 2 weeks ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆25Updated last year
- Procedural macros for working with Vulkan shaders☆42Updated 7 months ago