Nelarius / weekend-raytracer-rustLinks
A Rust implementation of the "Ray Tracing in One Weekend" book
☆86Updated 3 years ago
Alternatives and similar repositories for weekend-raytracer-rust
Users that are interested in weekend-raytracer-rust are comparing it to the libraries listed below
Sorting:
- A Software Rasterizer written in Rust☆26Updated 3 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- Rust implementation of the book Ray Tracing in One Weekend☆102Updated 7 years ago
- Retained mode, general purpose, user interface library.☆55Updated 5 years ago
- Ray tracer from Peter Shirley's Ray Tracing In One Weekend / The Next Week, but in Rust.☆57Updated 2 years ago
- A raytracer written in Rust for fun and learning☆36Updated last year
- Build increasingly large machines to solve increasingly difficult problems☆63Updated 2 years ago
- Conway-Hart Polyhedron Notation in Rust☆78Updated 3 months ago
- Antler rendering engine☆68Updated 5 months ago
- A simple path tracer built in Rust☆37Updated 3 years ago
- Procedural macros for working with Vulkan shaders☆43Updated 2 months ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Gravity simulator using Newton's Law of Universal Gravitation, made to help teach physics☆44Updated last year
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago
- A Raytracer written in pure Rust.☆22Updated 3 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- A cross-platform live-coding tool for creative coding with GLSL shaders☆127Updated 5 years ago
- A high-quality fractal viewer☆71Updated 4 months ago
- Rust library for building imgui GUIs using a derive macro☆94Updated 4 years ago
- Experimental type-safe geometric algebra for Rust☆58Updated 2 years ago
- GLSL parser for Rust☆199Updated 9 months ago
- A linear Entity Component System☆137Updated 5 years ago
- A game engine for making beautiful games☆60Updated 4 years ago
- A very small but functional Win32 app in Rust☆76Updated 5 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- The ioquake3 community effort to continue supporting/developing id's Quake III Arena☆45Updated 5 months ago
- A Vulkan® API for Rust☆56Updated 2 years ago
- Rust implementation of "Ray Tracing In One Weekend" by Peter Shirley☆40Updated 2 years ago
- An implementation of Peter Shirley's Ray Tracing in One Weekend.☆119Updated 4 years ago
- "cross shade" meta shading language and compiler☆39Updated 7 years ago