cbiffle / rtiow-rustLinks
Ray tracer from Peter Shirley's Ray Tracing In One Weekend / The Next Week, but in Rust.
☆56Updated 2 years ago
Alternatives and similar repositories for rtiow-rust
Users that are interested in rtiow-rust are comparing it to the libraries listed below
Sorting:
- Rust Graphics meetups☆68Updated 3 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rendiation Rendering Framework☆65Updated this week
- Fast prototyping 3D engine☆106Updated 3 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Conway-Hart Polyhedron Notation in Rust☆78Updated 7 months ago
- Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"☆89Updated 2 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- A RTS about mice on the moon made for the 2020 Github Game Off☆39Updated 4 years ago
- A Rust implementation of the "Ray Tracing in One Weekend" book☆86Updated 3 years ago
- Linear algebra library for graphics and gamedev.☆57Updated 7 months ago
- Image density/height map to mesh generator☆82Updated last year
- Physically based rendering in Rust☆37Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 3 months ago
- ☆24Updated 4 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 3 years ago
- Library for post-process antialiasing☆104Updated last month
- Tutorials and examples for rendy☆36Updated 5 years ago
- Interpolation made easy.☆167Updated 7 months ago
- NV ray tracing with rust and ash!☆59Updated 6 years ago
- A Rust playground for experimenting with types from the Modulator crate☆75Updated 2 years ago
- Trivially run wasm applications and examples in the browser☆86Updated last year
- Repository to follow my development of "The Raytracer Challenge" book by Jamis Buck in the language Rust☆66Updated 3 years ago
- A linear Entity Component System☆137Updated 5 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Antler rendering engine☆68Updated last week
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆59Updated 3 months ago