lucas-schuermann / ten-minute-physics-rsLinks
Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL
☆145Updated last year
Alternatives and similar repositories for ten-minute-physics-rs
Users that are interested in ten-minute-physics-rs are comparing it to the libraries listed below
Sorting:
- Fast prototyping 3D engine☆108Updated 3 years ago
- Computational Geometry library written in Rust☆164Updated last week
- N-body simulation library written in Rust featuring BarnesHut and GPU accelerated algorithms.☆158Updated 10 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆173Updated this week
- An N-body WebAssembly simulation using Web GPU☆235Updated 2 years ago
- BVH Construction and Traversal Library☆65Updated 3 weeks ago
- Simple profiler scopes for wgpu using timer queries☆114Updated last month
- A collection of line-drawing algorithms for use in graphics and video games.☆114Updated 6 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 8 months ago
- Type-Safe Graphics Programming with Functional Shaders☆142Updated last month
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year
- Rust EDSL for shading languages☆90Updated 3 years ago
- ☆185Updated 3 weeks ago
- 3d transformation gizmo☆271Updated 3 months ago
- Experimental real-time renderer with support for dynamic global illumination☆422Updated 4 months ago
- Rust algorithms for isosurface extraction☆79Updated 2 years ago
- Linear algebra library for graphics and gamedev.☆57Updated 2 months ago
- A triangle mesh data structure including basic operations.☆88Updated last year
- Physically based rendering in Rust☆37Updated last year
- shadertoy.com shaders ported to Rust-GPU☆156Updated last week
- A WGSL playground inspired by Shadertoy.☆110Updated last year
- Conway-Hart Polyhedron Notation in Rust☆77Updated 2 weeks ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- GPU scientific computing on every platform☆110Updated 3 months ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆109Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆50Updated last month
- 2D Pixel Physics Simulator☆123Updated 2 years ago
- A camera controller for editors and CAD☆72Updated 2 months ago
- Geometry processing library in pure rust☆84Updated last week
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆451Updated 2 years ago