exrook / splatt-rsLinks
Gaussian splatting in rust with wgpu
☆20Updated 2 years ago
Alternatives and similar repositories for splatt-rs
Users that are interested in splatt-rs are comparing it to the libraries listed below
Sorting:
- WebGPU/wgpu Radix Key-Value Sort☆37Updated last year
- Splatter is a WebGPU based gaussian splatting engine written in Rust☆73Updated last year
- GPU scientific computing on every platform☆133Updated 2 weeks ago
- A minimal OpenCL, CUDA, Vulkan and host CPU array manipulation engine / framework.☆77Updated 3 months ago
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- Image filters using wgpu/compute shaders☆21Updated 3 years ago
- bevy gaussian splatting render pipeline plugin☆222Updated last week
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆53Updated last month
- BVH Construction and Traversal Library☆77Updated this week
- MPM physics simulation in Rust☆44Updated last year
- Selective Rust wrapper for OpenSubdiv.☆20Updated last week
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Camera pose estimation given 3D points and corresponding pixel coordinates☆19Updated 5 years ago
- ☆15Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated last month
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆32Updated 7 months ago
- a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)☆58Updated 3 weeks ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- General input/output functionality for 3D assets☆45Updated last month
- Egui gui integration with winit and vulkano☆87Updated 8 months ago
- shadertoy.com shaders ported to Rust-GPU☆162Updated 3 months ago
- An n-dimensional array library that uses wgpu to run compute shaders on all wgpu backends (and multiple at once)☆31Updated 5 years ago
- A 3D Gaussian Splatting Viewer App written in Rust using wgpu and egui.☆31Updated 7 months ago
- A diffusers API in Burn (Rust)☆22Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated 2 months ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- easy-gpgpu rust crate☆23Updated 3 years ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆117Updated 9 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 5 years ago
- A Mesh to SDF converter, written in rust☆82Updated 11 months ago