exrook / splatt-rs
Gaussian splatting in rust with wgpu
☆19Updated last year
Related projects ⓘ
Alternatives and complementary repositories for splatt-rs
- Splatter is a WebGPU based gaussian splatting engine written in Rust☆66Updated 10 months ago
- bevy gaussian splatting render pipeline plugin☆148Updated 2 weeks ago
- WebGPU/wgpu Radix Key-Value Sort☆23Updated 4 months ago
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆34Updated 3 months ago
- A diffusers API in Burn (Rust)☆15Updated 4 months ago
- Image filters using wgpu/compute shaders☆20Updated 2 years ago
- Simple profiler scopes for wgpu using timer queries☆94Updated last week
- Camera pose estimation given 3D points and corresponding pixel coordinates☆18Updated 4 years ago
- GPU scientific computing on every platform☆33Updated this week
- Toy library for neural networks in Rust using Vulkan compute shaders☆80Updated 2 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆53Updated 4 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆77Updated 2 weeks ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆80Updated this week
- Native Rust USD library☆25Updated 2 months ago
- Backend code to use egui with wgpu.☆92Updated this week
- A Mesh to SDF converter, written in rust☆41Updated this week
- easy-gpgpu rust crate☆24Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆43Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated last month
- Simple example on how to use egui with wgpu and winit.☆79Updated 2 years ago
- General input/output functionality for 3D assets☆36Updated this week
- ☆11Updated 4 months ago
- MPM physics simulation in Rust☆41Updated 3 months ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆62Updated 3 years ago
- a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)☆49Updated last year
- Egui gui integration with winit and vulkano☆80Updated 3 months ago
- Rendering things☆22Updated this week
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 2 years ago
- ☆137Updated 2 weeks ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆163Updated 3 weeks ago