redwarp / filtersLinks
Image filters using wgpu/compute shaders
☆20Updated 2 years ago
Alternatives and similar repositories for filters
Users that are interested in filters are comparing it to the libraries listed below
Sorting:
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆53Updated last week
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- A tweening library for Rust☆65Updated 4 months ago
- Reusable post-processing effects for wgpu☆13Updated last year
- BVH Construction and Traversal Library☆65Updated last month
- rust implementation of octree algorithm for nearest neighbor search in 3D space☆49Updated 2 years ago
- Task Orchestration Framework☆57Updated last year
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- easy-gpgpu rust crate☆23Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆115Updated 2 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Signed distance field generator in pure Rust☆30Updated 3 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆31Updated 5 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 4 years ago
- General input/output functionality for 3D assets☆43Updated 3 months ago
- Halfedge mesh library in Rust☆28Updated last week
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 9 months ago
- Trivially run wasm applications and examples in the browser☆87Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Rust Graphics meetups☆68Updated 3 years ago
- An n-dimensional array library that uses wgpu to run compute shaders on all wgpu backends (and multiple at once)☆31Updated 5 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆63Updated 9 months ago
- ☆22Updated 3 years ago
- Rust EDSL for shading languages☆90Updated 3 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 11 months ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- Rust Constructive Solid Geometry☆28Updated 4 years ago
- A triangle mesh data structure including basic operations.☆88Updated last year