philpax / wgpu-openxr-exampleLinks
a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
☆58Updated last month
Alternatives and similar repositories for wgpu-openxr-example
Users that are interested in wgpu-openxr-example are comparing it to the libraries listed below
Sorting:
- Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions☆67Updated 2 years ago
- ☆192Updated last month
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆187Updated 3 months ago
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆48Updated 8 months ago
- BVH Construction and Traversal Library☆77Updated last week
- Polyline Rendering for Bevy☆206Updated this week
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆136Updated 2 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- An all-in-one 3D modelling library, written in Rust☆68Updated 10 months ago
- My fork of bevy with OpenXR support☆21Updated 2 years ago
- Library for post-process antialiasing☆110Updated last month
- A workflow for baked global illumination in the Bevy game engine☆33Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- A collection of experiments and demos for building social VR with bevy and wgpu☆21Updated last year
- MPM physics simulation in Rust☆44Updated last year
- Bevy plugin for procedural modelling, inspired by [Blender's geometry nodes]☆90Updated 9 months ago
- General input/output functionality for 3D assets☆45Updated 2 months ago
- Validate wgsl in rust projects☆89Updated last month
- minkraft☆57Updated 4 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated this week
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆53Updated 2 months ago
- A low-level gltf parser implemented on nanoserde☆36Updated 3 weeks ago
- A 3d gizmo for transforming entities in Bevy.☆172Updated 7 months ago
- A bevy 3D text mesh generator for displaying text☆71Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 10 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated last month
- 3d transformation gizmo☆290Updated 3 weeks ago
- Pixel quadtrees and voxel octrees☆55Updated last year