mxpv / openusdLinks
Native Rust USD library
☆66Updated 2 months ago
Alternatives and similar repositories for openusd
Users that are interested in openusd are comparing it to the libraries listed below
Sorting:
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated 10 months ago
- ☆188Updated last month
- 3d transformation gizmo☆281Updated last month
- MaterialX support in Bevy (and potentially other Rust projects)☆23Updated 10 months ago
- Rust Game engine integrated in Blender [WebGPU ready]☆116Updated 3 months ago
- BVH Construction and Traversal Library☆69Updated 2 months ago
- Simple profiler scopes for wgpu using timer queries☆118Updated last week
- A portable and modular superset of WGSL☆199Updated 3 weeks ago
- Idiomatic Rust bindings to Houdini Engine C API☆71Updated last week
- Rust bindings to Jolt Physics☆68Updated 2 months ago
- Rust interface for OpenUSD☆14Updated this week
- Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an ext…☆48Updated 2 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆113Updated 8 months ago
- Geometry processing library in pure rust☆85Updated 2 weeks ago
- Assimp bindings for Rust☆96Updated 2 months ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year
- Cloth engine for Bevy☆100Updated 9 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆47Updated 6 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆74Updated last week
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆185Updated 3 weeks ago
- A framework-agnostic Procedural Modelling crate☆19Updated 4 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆189Updated 2 weeks ago
- Bevy plugin for procedural modelling, inspired by [Blender's geometry nodes]☆89Updated 8 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- A workflow for baked global illumination in the Bevy game engine☆33Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆184Updated last month
- ☆60Updated last year
- MPM physics simulation in Rust☆43Updated last year
- A fast isosurface extraction algorithm.☆147Updated 9 months ago