Lichtso / splatter
Splatter is a WebGPU based gaussian splatting engine written in Rust
☆68Updated last year
Alternatives and similar repositories for splatter:
Users that are interested in splatter are comparing it to the libraries listed below
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆152Updated last week
- bevy gaussian splatting render pipeline plugin☆173Updated 3 weeks ago
- Gaussian splatting in rust with wgpu☆19Updated last year
- ☆66Updated 9 months ago
- Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading☆407Updated last month
- ☆319Updated 5 months ago
- WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"☆54Updated 7 months ago
- Edit gaussian splatting models☆75Updated this week
- CUDA-accelerated LOD construction for point clouds☆143Updated last year
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆155Updated last month
- video splat☆134Updated last year
- WebGPU/wgpu Radix Key-Value Sort☆32Updated 8 months ago
- Contains website data for https://gsplat.tech☆35Updated last year
- GPU Radix Sort implemented in Vulkan and GLSL.☆56Updated 11 months ago
- An EWA surface splatter in WebGL☆32Updated last year
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆89Updated last month
- 3D Gaussian Splatting Renderer for WebGL☆209Updated last year
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆140Updated last month
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆208Updated last month
- ☆109Updated this week
- Vulkan-based Gaussian Splatting viewer, and python binding☆84Updated last week
- ☆95Updated last month
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆122Updated 10 months ago
- Experimental Relightable Gaussian Splat viewer☆23Updated 11 months ago
- An experimental 3D Gaussian Splat viewer written in Rust (CPU rendering)☆49Updated last year
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆53Updated 3 months ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- ☆318Updated this week
- A Mesh to SDF converter, written in rust☆49Updated 2 months ago
- 🧊 A Web Render Engine for rendering Interactive scenes with any 3D Asset from GLB, Huge-scale Point clouds, 3D Textured Meshes to 3D Gau…☆67Updated 3 months ago