expenses / line_drawing
A collection of line-drawing algorithms for use in graphics and video games.
☆111Updated 11 months ago
Alternatives and similar repositories for line_drawing:
Users that are interested in line_drawing are comparing it to the libraries listed below
- Subdividing triangle meshes.☆64Updated 3 weeks ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆76Updated 5 months ago
- A tweening library for Rust☆60Updated last month
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆157Updated last year
- Interpolation made easy.☆166Updated 3 months ago
- ☆33Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆160Updated 2 months ago
- A simple library for animation in Rust☆132Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 9 months ago
- Vulkan-lite GPU API☆89Updated 7 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Cross-platform audio for Rust☆113Updated 8 months ago
- Procedural macros for working with Vulkan shaders☆42Updated 5 months ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆104Updated 7 months ago
- Type-Safe Graphics Programming with Functional Shaders☆137Updated 3 weeks ago
- A Rust promise for games and immediate mode GUIs☆131Updated last year
- Math Interoperability Types☆262Updated last year
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆168Updated this week
- Simple profiler scopes for wgpu using timer queries☆98Updated 3 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 4 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 10 months ago
- Fast conversion between linear float and 8-bit sRGB☆20Updated 3 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated this week
- An easy to build and use set of SDL2 bindings.☆60Updated last year
- Show puffin profiler flamegraph in-game using egui☆45Updated 2 years ago
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆64Updated last year
- 🪞 Powerful reflection library for Rust☆83Updated 2 months ago
- Use winit like the async runtime you've always wanted☆48Updated 8 months ago
- Fast, concurrent, arena-based allocator with drop support☆124Updated 11 months ago
- A simple pixel perfect 2D rendering engine☆124Updated 2 years ago