not-fl3 / quad-snd
Cross-platform audio for Rust
☆116Updated last week
Alternatives and similar repositories for quad-snd:
Users that are interested in quad-snd are comparing it to the libraries listed below
- A tweening library for Rust☆60Updated 3 months ago
- A simple library for animation in Rust☆133Updated 2 years ago
- Lightweight game audio☆154Updated last year
- Conveniently load, cache, and reload external resources☆156Updated this week
- Processes winit events, allowing input state to be queried at any time.☆73Updated 11 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated last week
- Tweak a Rust value directly in the source code☆173Updated last week
- A minimalist and safe ECS library for rust!☆135Updated 3 years ago
- ☆87Updated 8 months ago
- Simple example on how to use egui with wgpu and winit.☆84Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆168Updated this week
- An easy to build and use set of SDL2 bindings.☆61Updated last year
- Crossterm plugin for the bevy game engine☆100Updated 3 years ago
- A Rust promise for games and immediate mode GUIs☆136Updated last year
- Task Orchestration Framework☆58Updated last year
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆294Updated 6 months ago
- egui bindings for macroquad☆102Updated 8 months ago
- ☆99Updated 2 weeks ago
- Rust accurate sleeping. Only use native sleep as far as it can be trusted, then spin.☆162Updated last month
- Sparse set-based Entity Component System written in Rust.☆184Updated 6 months ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆78Updated 2 years ago
- Batteries included ECS library for rust with entity relations and much more☆83Updated 2 months ago
- A simple pixel perfect 2D rendering engine☆124Updated 2 years ago
- Game Input Library for Rust - Mirror of https://gitlab.com/gilrs-project/gilrs☆156Updated 2 weeks ago
- Backend code to use egui with wgpu.☆106Updated 3 weeks ago
- A physics engined based on my ldjam-47 entry☆31Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 2 months ago
- ☆31Updated 9 months ago
- Math Interoperability Types☆269Updated last year
- ☆65Updated 2 years ago