BVE-Reborn / switchyard
Real-time compute-focused async executor with job pools, thread-local data, and priorities.
☆64Updated last year
Related projects ⓘ
Alternatives and complementary repositories for switchyard
- A single-threaded executor for deferred async code for games.☆55Updated last year
- Asset manger for good assets only☆31Updated last year
- Safe, fully-featured bindings to the Tracy profiler☆22Updated 2 months ago
- Task Orchestration Framework☆56Updated last year
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated 8 months ago
- ☆32Updated last year
- Use winit like the async runtime you've always wanted☆47Updated 5 months ago
- Show puffin profiler flamegraph in-game using egui☆45Updated last year
- ☆21Updated 3 years ago
- Rust crate that provides number types similar to std's NonZero* types, but that cannot hold a type's maximum value instead.☆42Updated 10 months ago
- Exposes arch-specific intrinsics as safe function (via cfg).☆48Updated 3 months ago
- Procedural macros for working with Vulkan shaders☆41Updated 2 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- Efficient byte-stream pipe buffer☆40Updated 4 months ago
- A thread pool for running multiple tasks on a configurable group of threads.☆49Updated 11 months ago
- SegVec data structure for rust. Similar to Vec, but allocates memory in chunks of increasing size.☆35Updated 10 months ago
- Framework for playing around with rendering libraries in Rust☆29Updated 3 years ago
- A package manager☆19Updated 4 years ago
- Rust library for testing code relying on the global allocator☆13Updated 8 months ago
- Pure, minimal, and scalable timers☆24Updated 2 years ago
- A low-ish level tool for easily writing and hosting WASM based plugins.☆69Updated 8 months ago
- ☆54Updated 6 months ago
- Zero-cost bitsets over native Rust types☆76Updated 3 weeks ago
- Load fonts as vector graphics in pure Rust with advanced text layout.☆40Updated last year
- Official Salva plugin for the Bevy game engine.☆13Updated 3 years ago
- OS native dialogs for Windows, MacOS, and Linux☆33Updated 2 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 7 months ago
- ☆55Updated last year
- A kludgey 2d game engine written in Rust atop wgpu☆64Updated this week
- Threadsafe RefCell for Rust☆88Updated last year