Themable Immediate Mode User Interface Toolkit in Rust
☆95Feb 5, 2026Updated 3 weeks ago
Alternatives and similar repositories for thyme
Users that are interested in thyme are comparing it to the libraries listed below
Sorting:
- A RTS about mice on the moon made for the 2020 Github Game Off☆39Jan 4, 2021Updated 5 years ago
- ☆14Mar 1, 2020Updated 5 years ago
- Bindings to TinyGL, a Small, Free and Fast Subset of OpenGL☆13Dec 1, 2022Updated 3 years ago
- Rust implementation of Renderer Agnostic User Interface☆408Jan 18, 2026Updated last month
- Image density/height map to mesh generator☆82Sep 15, 2023Updated 2 years ago
- A fast pure-rust no-unsafe implementation of LZ4 compression and decompression☆113Feb 8, 2024Updated 2 years ago
- Library for expressive game audio.☆997Feb 18, 2026Updated last week
- Async task switching for cooperative multitasking in single thread environments with no_std support.☆17Feb 9, 2022Updated 4 years ago
- Modern mid-level 2D graphics library☆194Jun 13, 2023Updated 2 years ago
- Arena allocator with scopes☆44May 7, 2023Updated 2 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆17Oct 4, 2021Updated 4 years ago
- Cross-platform audio for Rust☆129Oct 16, 2025Updated 4 months ago
- Another GUI toolkit☆1,015Feb 20, 2026Updated last week
- ☆21Jul 18, 2022Updated 3 years ago
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆38Aug 2, 2024Updated last year
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆270Oct 30, 2023Updated 2 years ago
- Texture Block Compression (BCn) written in Rust☆11Apr 12, 2021Updated 4 years ago
- Thermite SIMD: Melt your CPU☆155Updated this week
- Cross platform PC application. System wide file watchers handling made simple.☆21Jan 24, 2023Updated 3 years ago
- Sound library for games☆52Oct 29, 2020Updated 5 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆82Aug 28, 2024Updated last year
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆308Sep 23, 2025Updated 5 months ago
- A minimalist and safe ECS library for rust!☆135Jun 21, 2021Updated 4 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆179May 21, 2025Updated 9 months ago
- Signed Distance Field Utilities☆122Dec 14, 2021Updated 4 years ago
- A tiny, fast, zero-dep library for random number generation☆246Jun 8, 2025Updated 8 months ago
- Rust native game/media development library☆69Aug 17, 2021Updated 4 years ago
- Shard is an Archetype-based Entity Component System implemented in Rust.☆12Sep 12, 2023Updated 2 years ago
- Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.☆387Jun 22, 2025Updated 8 months ago
- An ergonomic tracing garbage collector that supports mark 'n sweep garbage collection☆253Oct 23, 2022Updated 3 years ago
- A thread-safe & efficient memory pool☆172Oct 12, 2023Updated 2 years ago
- A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.☆102Oct 14, 2023Updated 2 years ago
- A GPU rendered voxel editor☆51Oct 21, 2021Updated 4 years ago
- Optick for Rust☆96Mar 13, 2021Updated 4 years ago
- Skeleton animation and IK crate☆39Sep 15, 2022Updated 3 years ago
- ☆30Apr 26, 2024Updated last year
- A thread pool for running multiple tasks on a configurable group of threads.☆51Nov 22, 2023Updated 2 years ago
- Voxel engine and game☆22Nov 17, 2021Updated 4 years ago
- Entity Component System focused on usability and flexibility.☆836Feb 19, 2026Updated last week