BVE-Reborn / bve-reborn
Remaking OpenBVE using a modern architecture, using Rust.
☆51Updated 2 years ago
Alternatives and similar repositories for bve-reborn:
Users that are interested in bve-reborn are comparing it to the libraries listed below
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 4 months ago
- Vulkan-lite GPU API☆89Updated 7 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Task Orchestration Framework☆58Updated last year
- Vulkan-lite GPU API☆29Updated 7 months ago
- Procedural macros for working with Vulkan shaders☆42Updated 5 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 10 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated this week
- Show puffin profiler flamegraph in-game using egui☆45Updated 2 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆76Updated 5 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 9 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 4 months ago
- 🤪 Tweak constant variables live when running a program☆76Updated last year
- Library for post-process antialiasing☆101Updated 3 weeks ago
- ☆24Updated 3 weeks ago
- Backend Agnostic Renderer in Rust☆38Updated 4 years ago
- Asset manger for good assets only☆31Updated last year
- Cross-platform audio for Rust☆113Updated 8 months ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Render text with the DejaVu font using the Vulkano library.☆41Updated 3 years ago
- Tutorials and examples for rendy☆37Updated 5 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated 9 months ago
- Implementation of PBR using wgpu-rs☆79Updated 3 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆64Updated last month
- ☆9Updated 2 years ago
- An easy to build and use set of SDL2 bindings.☆60Updated last year
- 🔆 Superluminal Performance profiler Rust API 🦀☆98Updated last year