tiby312 / broccoli-project
☆79Updated last year
Related projects ⓘ
Alternatives and complementary repositories for broccoli-project
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated 8 months ago
- An undo-redo library.☆50Updated last year
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆56Updated 2 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆64Updated last year
- A std::Instant replacement that works on WASM too.☆111Updated 6 months ago
- A low-ish level tool for easily writing and hosting WASM based plugins.☆69Updated 8 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆77Updated 3 weeks ago
- 🤪 Tweak constant variables live when running a program☆74Updated 11 months ago
- Plotting library for the Bevy game engine.☆68Updated 2 years ago
- Interpolation made easy.☆163Updated 3 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated last month
- A 2D environment simulator, that let's you define the behavior and the shape of your entities, while taking care of dispatching events ge…☆61Updated 2 years ago
- Show puffin profiler flamegraph in-game using egui☆45Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆43Updated last week
- Use winit like the async runtime you've always wanted☆47Updated 5 months ago
- Fast implementation of QOI format in Rust☆92Updated 2 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆73Updated 2 months ago
- Antler rendering engine☆67Updated 2 years ago
- ☆31Updated 4 months ago
- Flat spatial partitionning data structures in Rust☆35Updated 4 months ago
- A 4X style camera for bevy.☆35Updated 2 years ago
- A tweening library for Rust☆59Updated last month
- A #[no_std] LinAlg library☆51Updated 3 years ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆78Updated last year
- Backend code to use egui with wgpu.☆92Updated this week
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Updated 2 years ago
- Typed index version of Rust slice and Vec containers☆66Updated last month
- Library for post-process antialiasing☆101Updated 3 months ago
- Asset manger for good assets only☆31Updated last year
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 3 years ago