daseyb / othersideLinks
A VM running SPIR-V code
☆59Updated 8 years ago
Alternatives and similar repositories for otherside
Users that are interested in otherside are comparing it to the libraries listed below
Sorting:
- a simple SPIR-V parser☆26Updated 10 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆47Updated 10 months ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 5 months ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 7 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Just GL it! Single header for GL prototypes☆34Updated 9 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- ☆95Updated 7 years ago
- C++11 lock-free job queue☆83Updated 9 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 7 years ago
- AVX optimized ray stream tracing☆19Updated 8 years ago
- Python Build System☆16Updated 3 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- NVIDIA StateViewer, A tool for viewing graphics state traces from OpenGL and DirectX apps and games.☆19Updated 11 years ago
- Light Transport Equation Orb☆45Updated 10 years ago