ShoYamanishi / SDFontApple
A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.
☆11Updated 3 months ago
Alternatives and similar repositories for SDFontApple:
Users that are interested in SDFontApple are comparing it to the libraries listed below
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆30Updated 3 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated last year
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated last year
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆80Updated last year
- ☆25Updated last year
- Shadertoy-style SwiftUI view☆50Updated 2 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year
- Light-weight online font texture atlas builder☆13Updated 5 months ago
- A demonstration of 2D animated instanced drawing in Metal☆20Updated last year
- Personal test project using Metal (Mac)☆22Updated last year
- Graphics and animations with the Apple Metal API☆116Updated 3 months ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆36Updated last month
- A visual Metal shader editor for macOS and iPadOS☆54Updated last year
- ☆59Updated 6 months ago
- An interactive pincushion distortion effect on iOS☆18Updated last year
- 🤘 Metal with SwiftUI☆46Updated 4 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆45Updated 7 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆129Updated 2 years ago
- ☆54Updated 6 years ago
- An XCFramework-based Swift Package for the Draco compression library☆17Updated 10 months ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31Updated 4 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆50Updated 4 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- Easing functions in Swift☆12Updated 2 years ago
- Fast, efficient raw pixel viewer for iOS using Metal☆40Updated 2 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago