chicio / Spectral-Clara-Lux-Tracer
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
☆116Updated 2 years ago
Alternatives and similar repositories for Spectral-Clara-Lux-Tracer:
Users that are interested in Spectral-Clara-Lux-Tracer are comparing it to the libraries listed below
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Spectral Path Tracer☆62Updated last year
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Monte Carlo pathtracer written in C++☆29Updated 3 years ago
- Real-time global illumination☆113Updated 9 years ago
- A Simple Spectral Renderer☆204Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 9 months ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Quick path tracer project written in C++☆132Updated 5 years ago
- ☆90Updated 13 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- A research-oriented renderer☆103Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆213Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- ☆55Updated 9 months ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- OptiX Path Tracer☆89Updated last month
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A Small Volumetric Path Tracer☆46Updated 9 years ago