chicio / Spectral-Clara-Lux-TracerLinks
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
☆117Updated 2 years ago
Alternatives and similar repositories for Spectral-Clara-Lux-Tracer
Users that are interested in Spectral-Clara-Lux-Tracer are comparing it to the libraries listed below
Sorting:
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Easy, simple path trace renderer.☆57Updated last month
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 2 months ago
- Spectral Path Tracer☆62Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆141Updated last year
- Physically Based Software Renderer☆113Updated 5 years ago
- My very first ray tracer implementation.☆128Updated 5 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆74Updated 5 years ago
- CIS565 Final Project☆37Updated 8 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- physically based path tracer on gpu☆56Updated 4 years ago
- ☆90Updated 13 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Quick path tracer project written in C++☆132Updated 5 years ago
- Real-time global illumination☆115Updated 9 years ago