wabiverse / MetaverseKitLinks
Monolithic dependency encapsulating many ASWF projects to swiftly architect the metaverse.
☆32Updated 9 months ago
Alternatives and similar repositories for MetaverseKit
Users that are interested in MetaverseKit are comparing it to the libraries listed below
Sorting:
- Pixar's universal scene description for swift and the open source metaverse.☆85Updated 9 months ago
- Kraken, is the free and open source metaversal creation suite.☆22Updated 9 months ago
- Minimal USD Layout Editor☆34Updated last year
- A Swift Package for using OpenUSD in Swift☆52Updated this week
- ☆63Updated last year
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆58Updated 8 months ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆21Updated 8 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆35Updated last week
- Create custom geometry in SceneKit☆21Updated 7 years ago
- Dockerfile to help convert GLSL shaders to Metal Shading Language☆20Updated 2 years ago
- Adding color to real-time scene reconstruction☆25Updated 4 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆46Updated 5 months ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆53Updated 5 years ago
- A set of convenience APIs that make working with RealityKit more efficient.☆21Updated 3 weeks ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated 2 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆57Updated 2 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- A quick prototype of some fluted (reeded) glass for VisionOS.☆22Updated last year
- Conversion and Compatibility between OpenTimelineIO objects and their CoreMedia and AVFoundation counterparts☆34Updated last year
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆100Updated 2 years ago
- A demonstration of RealityKit's LowLevelMesh API☆101Updated 8 months ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Updated 6 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- Blender export addon for Pixar's Universal Scene Description representation☆38Updated 6 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- An XCFramework-based Swift Package for the Draco compression library☆19Updated last year
- USD build script for aarch64 target☆11Updated 3 years ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Updated 5 years ago