An open source programming resource intended for graphics programmers.
☆324May 17, 2026Updated this week
Alternatives and similar repositories for cyCodeBase
Users that are interested in cyCodeBase are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 5 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 6 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆248Aug 29, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆510Jul 20, 2025Updated 10 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Aug 23, 2021Updated 4 years ago
- インスタントラジオシティ。VPLを発射する。☆18Feb 19, 2014Updated 12 years ago
- High performance physically based renderer in C++11☆1,823Mar 10, 2022Updated 4 years ago
- A Library for Squashing Things☆209Aug 8, 2022Updated 3 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆380Jun 19, 2022Updated 3 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated last month
- Simple Open-source Ray Tracer☆906Mar 10, 2026Updated 2 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,288Feb 6, 2025Updated last year
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆25Oct 14, 2024Updated last year
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,071Aug 22, 2022Updated 3 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 8 months ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Oct 22, 2020Updated 5 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆468Feb 16, 2024Updated 2 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆233Jun 27, 2021Updated 4 years ago
- physically-based rendering engine implemented with Rust.☆73Oct 29, 2025Updated 6 months ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A modern C++ BVH construction and traversal library☆1,146May 9, 2026Updated 2 weeks ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆80Jun 14, 2020Updated 5 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆23Feb 19, 2025Updated last year
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated 2 years ago
- Experimentation framework for probe-based lighting☆438Oct 8, 2025Updated 7 months ago
- Real-Time Rendering Framework☆3,158Jan 7, 2025Updated last year
- Sandbox for graphics paper implementation☆247Aug 2, 2025Updated 9 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 9 months ago
- ☆22Jan 20, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,119Oct 1, 2025Updated 7 months ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Jul 15, 2024Updated last year
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆145Aug 28, 2021Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆85Apr 24, 2023Updated 3 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆34Aug 28, 2019Updated 6 years ago