chriscummings100 / signeddistancefields
Signed distance field demos and examples
☆104Updated 2 years ago
Related projects: ⓘ
- Resources for water rendering☆197Updated 2 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆127Updated 5 years ago
- A signed distance function generator running inside Unity☆135Updated 6 years ago
- ☆64Updated 6 years ago
- A ray tracer, built in Unity with compute shaders☆141Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆77Updated 7 months ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆50Updated last year
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆141Updated 5 years ago
- ☆131Updated this week
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆164Updated last year
- Distance-field volume generator for Unity☆180Updated 7 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆79Updated 8 months ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆120Updated 2 months ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆172Updated 5 years ago
- Brunetons ocean in Unity☆128Updated 2 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆67Updated last year
- ☆146Updated 6 years ago
- Two tools for Unity to deal with spherical harmonics☆140Updated 4 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆110Updated 5 years ago
- Temporal reprojection example for Unity☆114Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆100Updated 7 months ago
- Implement Marschner Shading Model In Unity☆123Updated 4 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆68Updated last year
- GPU ComputeShader implementation of Marching Cubes algorithm☆71Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆259Updated 9 months ago
- raymarching experiment in unity☆83Updated 4 years ago
- 3D fluid simulation on the in Unity☆280Updated 2 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆45Updated 2 months ago
- Simple DXR powered PathTracer in Unity☆51Updated 5 years ago
- A Unity port of Brunetons improved atmospheric scattering☆354Updated 2 years ago