chriscummings100 / signeddistancefieldsLinks
Signed distance field demos and examples
☆113Updated 3 years ago
Alternatives and similar repositories for signeddistancefields
Users that are interested in signeddistancefields are comparing it to the libraries listed below
Sorting:
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆170Updated 3 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆96Updated 2 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- ☆67Updated 7 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Updated 7 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆134Updated 6 years ago
- Resources for water rendering☆210Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- A ray tracer, built in Unity with compute shaders☆142Updated 6 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 9 months ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- ☆52Updated 6 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆150Updated last year
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆76Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆79Updated 5 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- ☆156Updated 7 years ago
- Temporal reprojection example for Unity☆118Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- ☆37Updated 4 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 8 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago