chriscummings100 / signeddistancefieldsLinks
Signed distance field demos and examples
☆114Updated 3 years ago
Alternatives and similar repositories for signeddistancefields
Users that are interested in signeddistancefields are comparing it to the libraries listed below
Sorting:
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆171Updated 3 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆97Updated 2 years ago
- A ray tracer, built in Unity with compute shaders☆142Updated 6 years ago
- Resources for water rendering☆213Updated 3 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆135Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Updated 4 years ago
- A signed distance function generator running inside Unity☆139Updated 7 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆86Updated 2 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆37Updated 4 years ago
- ☆67Updated 7 years ago
- Brunetons procomputed atmospheric scatting in Unity☆60Updated 4 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆76Updated 3 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 7 years ago
- Distance-field volume generator for Unity☆181Updated 8 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆95Updated 10 months ago
- Atmoshperic scatter in Unity☆74Updated 4 years ago
- ☆156Updated 7 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated last year
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Updated 7 years ago
- Temporal reprojection example for Unity☆118Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆70Updated last year
- 💎 Approximated crystal caustics effect in Unity.☆77Updated 5 years ago