tlanc007 / RenderMan_RepositoryLinks
old historical view of renderman.org AKA The RenderMan Repository
☆16Updated 8 years ago
Alternatives and similar repositories for RenderMan_Repository
Users that are interested in RenderMan_Repository are comparing it to the libraries listed below
Sorting:
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A physically based camera model for virtual production and computer graphics☆89Updated last year
- Simple library to load Spectral EXR files☆26Updated last year
- ☆10Updated 7 months ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- ☆14Updated last year
- Fluid simulation☆18Updated 3 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Updated 3 years ago
- Nanocolor, a lightweight color transformation library☆92Updated this week
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆53Updated 10 months ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- compile-time oriented color system implementation☆16Updated last year
- ☆17Updated 5 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 4 years ago
- ☆12Updated 6 years ago
- Toy RenderMan renderer☆16Updated last year
- RenderMan conversion tool for Disney's Moana Island Scene data set.☆35Updated 7 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- 🌈🙈 HDR -> display☆30Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆19Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A Maya plugin for the Mitsuba renderer☆13Updated 11 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Updated 4 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago