colour-science / colour-unity
Colour science resources for use with Unity.
☆15Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for colour-unity
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆26Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 7 years ago
- some lighting brdf model in unity3D☆17Updated 6 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Reflection Probe Atlas impl. for Unity☆21Updated 5 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 7 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆38Updated 7 years ago
- ☆36Updated 3 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- ☆12Updated 6 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆38Updated 8 years ago
- Calculate texture mipmap level in shader.☆20Updated 5 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- My First Deferred Rendering☆21Updated 7 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- Repository for SDGM-560 Project☆12Updated 6 years ago
- ☆18Updated 13 years ago
- ☆15Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆36Updated 7 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16Updated 7 years ago