Simple Ray Tracer
☆14Sep 6, 2018Updated 7 years ago
Alternatives and similar repositories for Raytrace
Users that are interested in Raytrace are comparing it to the libraries listed below
Sorting:
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- ☆22Nov 6, 2023Updated 2 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.☆19Jan 10, 2026Updated last month
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 7 years ago
- State Machine based Game language from ~2000, similar to C++, Java and UnrealScript☆11May 15, 2016Updated 9 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- ☆30Jul 26, 2020Updated 5 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Dec 31, 2021Updated 4 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Sep 1, 2019Updated 6 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Oct 2, 2017Updated 8 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆20Sep 12, 2024Updated last year
- Tone Mapper☆73Apr 8, 2025Updated 10 months ago
- fast open addressing hash table☆42Nov 8, 2025Updated 3 months ago
- ☆21May 22, 2020Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- Public domain single header inter process communication primitives☆135Oct 13, 2018Updated 7 years ago
- Spacewar for PDP-6 and PDP-10☆22May 5, 2019Updated 6 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- Quick path tracer project written in C++☆132Jul 22, 2019Updated 6 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Dec 3, 2020Updated 5 years ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 3 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Jun 29, 2019Updated 6 years ago
- A single file drop-in memory leak tracking solution for C++ on Windows☆27Apr 12, 2021Updated 4 years ago
- ☆63May 2, 2018Updated 7 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- Demoscene graphics engine.☆60Jul 29, 2020Updated 5 years ago
- my toy renderer used for learning☆55May 24, 2020Updated 5 years ago
- Volemetric data raymarching renderer☆26Mar 27, 2019Updated 6 years ago
- ☆66Jan 2, 2022Updated 4 years ago
- ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my …☆118Apr 19, 2023Updated 2 years ago
- PICO-8 physic based rally game☆31Nov 6, 2021Updated 4 years ago
- CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++☆64May 15, 2023Updated 2 years ago
- The "EA IFF-85" (Interchange File Format) Repository☆32Feb 4, 2022Updated 4 years ago
- Avalanche Content Toolset☆28Jun 16, 2021Updated 4 years ago
- Surface Stable Fractal Dithering on Playdate☆39Feb 9, 2025Updated last year
- An Entity Component System for Roblox.☆27May 19, 2019Updated 6 years ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33May 15, 2020Updated 5 years ago