randyridge / smallpt-cplusplusLinks
smallpt: Global Illumination in 99 lines of C++ (for Visual Studio 2012)
☆19Updated 12 years ago
Alternatives and similar repositories for smallpt-cplusplus
Users that are interested in smallpt-cplusplus are comparing it to the libraries listed below
Sorting:
- A Simple Physically Based Renderer.☆32Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆12Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- OpenGL tech demo demonstrating a variety of techniques.☆14Updated 8 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- DFG LUT generator☆53Updated 7 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆14Updated 6 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆11Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆23Updated 12 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- Global illumination rendering engine☆28Updated this week
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago