ConstExpr RayTracer
☆46Oct 2, 2021Updated 4 years ago
Alternatives and similar repositories for CERT
Users that are interested in CERT are comparing it to the libraries listed below
Sorting:
- Modern C++ 2D/3D game engine☆18May 7, 2019Updated 6 years ago
- Beyond is a game engine under development☆11Nov 6, 2022Updated 3 years ago
- Minimal pathtracer using Vulkan RayTracing☆50Aug 12, 2025Updated 7 months ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Jan 17, 2018Updated 8 years ago
- Simple Vulkan Raytracing Library☆15Jan 22, 2024Updated 2 years ago
- Game engine project in C++/DX12 to explore software infrastructure ideas☆46Jul 19, 2025Updated 8 months ago
- ☆10Oct 1, 2024Updated last year
- A C++ algorithm library that extends the C++ standard algorithms found in <algorithm> & <numeric>☆22Jun 21, 2021Updated 4 years ago
- ☆11Dec 15, 2023Updated 2 years ago
- Personal repo for learning the vulkan graphics api☆59Jun 15, 2020Updated 5 years ago
- The Radeon Developer Panel (RDP) is a software tool that allows users to capture RGP profiles, RMV traces, RRA scenes, and RGD crash anal…☆15Dec 11, 2025Updated 3 months ago
- Data structures for fuzzy string search☆11Aug 22, 2022Updated 3 years ago
- NAS2D is an open source, object oriented 2D game development framework written in portable C++.☆11Mar 13, 2026Updated last week
- GPU accelerated monte carlo path tracer powered by vulkan☆20Jan 21, 2022Updated 4 years ago
- Dear ImGui on QRhi☆16Jun 5, 2020Updated 5 years ago
- C++ pathtracer written for Breda University of Applied Science academic year 2020-2021☆20Jan 19, 2023Updated 3 years ago
- a 3D rendering software made in C++☆20Jun 6, 2024Updated last year
- C++11 Header-only continuous-storage Double ended vector implementation similar to STL's std::vector for efficient insertions/removals at…☆16Dec 29, 2022Updated 3 years ago
- Utility libraries for Vulkan developers☆92Mar 13, 2026Updated last week
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 4 years ago
- Vulkan-based graphics framework designed for game development and graphics applications on Linux.☆40May 28, 2025Updated 9 months ago
- constexpr implementation of SHA-2 and SHA-3 family of hashes☆233Sep 29, 2025Updated 5 months ago
- Physically based Monte Carlo renderer written in C++☆31Jul 20, 2021Updated 4 years ago
- A list of learning resources that I would like to refer back later or intent to study☆21Feb 25, 2024Updated 2 years ago
- simple example of using the OpenGL Core Profile with PyQt, numpy, and PyOpenGL☆15Nov 30, 2012Updated 13 years ago
- Custom C++ Vulkan Bindings☆16Nov 8, 2021Updated 4 years ago
- ☆11May 16, 2022Updated 3 years ago
- Attempt to understand and compare different Acceleration structures☆30Mar 31, 2021Updated 4 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Render graph management library.☆247Mar 5, 2026Updated 2 weeks ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆217Jun 30, 2021Updated 4 years ago
- Vulkan render graph shenanigans☆72Aug 6, 2020Updated 5 years ago
- A Collaborative Vulkan Book Project☆17Jun 3, 2020Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Code from C++ Multithreading tutorial series on YouTube https://www.youtube.com/playlist?list=PLqCJpWy5Fohe9b4gS5_HHyYcGNXVrtKUa☆13Jul 20, 2024Updated last year
- Various mechanized proof files for fun.☆13Mar 9, 2026Updated last week
- OpenCL path tracer written in Python☆16Oct 16, 2016Updated 9 years ago
- mlib is a fast, simple c++ meta-programming library that uses c++20.☆47Feb 20, 2024Updated 2 years ago