Path tracing, done three ways
☆199May 18, 2021Updated 5 years ago
Alternatives and similar repositories for pt-three-ways
Users that are interested in pt-three-ways are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Presentation software using io2d☆12Jul 4, 2020Updated 6 years ago
- Presentation for pt-three-ways - a CppCon 2019 presentation☆14Jan 23, 2025Updated last year
- Giant is a tiny C++11 library to handle little/big endianness.☆19Sep 25, 2015Updated 11 years ago
- A simple framework for compile-time benchmarks☆190May 1, 2021Updated 5 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,118Apr 12, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆24Feb 16, 2019Updated 7 years ago
- Slides on how Wolf and maybe one day other ID games worked☆18Jan 5, 2023Updated 3 years ago
- Simple Open-source Ray Tracer☆916Oct 7, 2026Updated 2 weeks ago
- Tools for tracing OpenGL, Direct3D, and other graphics APIs☆58Nov 10, 2021Updated 4 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆106Jan 22, 2019Updated 7 years ago
- Simple compile-time raytracer using C++17☆724Nov 8, 2021Updated 4 years ago
- Core abstractions for dealing with concurrency in C++☆71Apr 3, 2024Updated 2 years ago
- C++11/14/17 std::optional with functional-style extensions and reference support☆925Jun 10, 2024Updated 2 years ago
- LiveCode for "Using C++20 Coroutines for Asynchronous Parsers"☆18Oct 21, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- C++ REPL Tool Builder☆69Jul 3, 2020Updated 6 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,517Jun 26, 2025Updated last year
- Voronoi-Based Foveated Volume Rendering☆10Sep 30, 2021Updated 5 years ago
- Config library for Java☆14Sep 5, 2021Updated 5 years ago
- ☆56Jul 13, 2022Updated 4 years ago
- Finite State Machine implementation using std::variant☆93Sep 14, 2019Updated 7 years ago
- Offline renderer used for my blog posts☆109Oct 16, 2018Updated 8 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆84Dec 12, 2024Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Plain-text macro expander with React-inspired widgets. Markdown with steroids.☆13Oct 29, 2020Updated 5 years ago
- ☆311Feb 16, 2026Updated 8 months ago
- Xania MUD source☆65May 17, 2025Updated last year
- Playing with Metal☆46Aug 6, 2018Updated 8 years ago
- Virtual memory based containers☆43Jan 26, 2022Updated 4 years ago
- GPU-accelerated path tracer☆19Dec 10, 2015Updated 10 years ago
- A simple streaming library☆134Dec 18, 2025Updated 10 months ago
- Yet another component system☆12Jul 30, 2022Updated 4 years ago
- Rayray is a baby ray tracer written in C++.☆18Aug 29, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆950Aug 15, 2022Updated 4 years ago
- Volume Manipulation Library☆16Jul 13, 2023Updated 3 years ago
- Highly composable C++17 template meta programming library☆39Mar 2, 2019Updated 7 years ago
- In early development☆16Jul 20, 2020Updated 6 years ago
- A presentation on how much stuff happens before your code even starts running☆20Sep 29, 2018Updated 8 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- C++ data structure to manipulate SoA (Structure of Arrays) easily (previously named AggregateVector)☆50Nov 6, 2018Updated 7 years ago