Didgy74 / DEngineLinks
Game engine project by Nils Petter Skålerud (Didgy)
☆34Updated last year
Alternatives and similar repositories for DEngine
Users that are interested in DEngine are comparing it to the libraries listed below
Sorting:
- Texture loader for C++17☆12Updated last year
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆126Updated 7 months ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- An abstraction layer for graphics APIs.☆209Updated last month
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆114Updated this week
- Custom C++ Vulkan Bindings☆16Updated 3 years ago
- 3D game engine using C++20 and Vulkan (WIP)☆126Updated 11 months ago
- rex engine and game☆15Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- A personal game engine project, with development focus towards 2D/2.5D games.☆43Updated this week
- Froggy OpenGL Engoodener☆149Updated last month
- A single-header library with a simplified interface for Vulkan synchronization☆237Updated 2 years ago
- Realtime Vulkan path tracer from scratch kind of thing☆79Updated 3 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated last month
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated this week
- A flexible and fast matrix, transform and geometry library.☆130Updated last month
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- C++ integrated shading language☆38Updated 2 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆119Updated 5 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆198Updated last year
- Hobby C++ game engine☆37Updated 2 years ago
- Open-Source C++ bindings for glfw (www.glfw.org) in the style of Vulkan-Hpp☆72Updated 3 weeks ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆109Updated 2 years ago
- Hello World like demo for Vulkan API☆146Updated last year
- A simple ImGui component for rendering profiling data☆266Updated last month
- Blazingly fast Vulkan glTF Viewer☆95Updated this week
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 weeks ago