Didgy74 / DEngine
Game engine project by Nils Petter Skålerud (Didgy)
☆33Updated last year
Alternatives and similar repositories for DEngine:
Users that are interested in DEngine are comparing it to the libraries listed below
- Texture loader for C++17☆12Updated last year
- rex engine and game☆15Updated 3 years ago
- C++ bindings for VulkanMemoryAllocator☆36Updated 3 years ago
- Multithread allocator for vulkan descriptor sets.☆26Updated 5 years ago
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 7 months ago
- Custom C++ Vulkan Bindings☆15Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated last year
- Realtime Vulkan path tracer from scratch kind of thing☆77Updated 2 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- Froggy OpenGL Engoodener☆141Updated last month
- C++ integrated shading language☆35Updated last year
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆47Updated 2 months ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated 2 months ago
- Blazingly fast Vulkan glTF Viewer☆69Updated last week
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 3 months ago
- 3D game engine written in C++☆23Updated 4 years ago
- It's like dogfooding, but with frogs☆24Updated 3 weeks ago
- Hobby C++ game engine☆37Updated 2 years ago
- Single file DDS header encoder and decoder☆73Updated last week
- Tiny DDS file loader☆43Updated 5 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆57Updated last week
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- ☆56Updated 4 years ago
- BioHazard☆18Updated last month
- A personal game engine project, with development focus towards 2D/2.5D games.☆41Updated 2 months ago
- Cross-platform graphics framework in C++☆36Updated 3 years ago