stripe2933 / vk-deferredView external linksLinks
A minimal Vulkan deferred rendering demonstration.
☆31Jan 3, 2025Updated last year
Alternatives and similar repositories for vk-deferred
Users that are interested in vk-deferred are comparing it to the libraries listed below
Sorting:
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Jul 11, 2024Updated last year
- ☆12Oct 4, 2021Updated 4 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 3 months ago
- RGB WM is a dynamic tiling window manager for Windows 11 that doesnt sacrifice on its RGB.☆14May 4, 2025Updated 9 months ago
- Random sample code☆18Sep 15, 2022Updated 3 years ago
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- Public-domain modular game engine.☆45Jun 3, 2025Updated 8 months ago
- Quality of Life customizations for 4coder☆23Jan 16, 2026Updated 3 weeks ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated last year
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆52Updated this week
- Single Header Constexpr Circular Queue☆17Jul 31, 2020Updated 5 years ago
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated 10 months ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆63Oct 8, 2025Updated 4 months ago
- Blazingly fast Vulkan glTF Viewer☆127Jan 21, 2026Updated 3 weeks ago
- Source code for the BlackBoxNLP 2024 @ EMNLP paper "Enhancing adversarial robustness in Natural Language Inference using explanations"☆10Nov 18, 2024Updated last year
- ☆22Oct 19, 2020Updated 5 years ago
- The next generation Odin compiler☆64Mar 8, 2025Updated 11 months ago
- In progress vk-guide tutorial using Odin Language.☆36Sep 19, 2025Updated 4 months ago
- Immediate mode UI for odin and raylib☆57Nov 1, 2025Updated 3 months ago
- This is a C++ math library, with a focus on geometry.☆29Sep 7, 2020Updated 5 years ago
- Peter Shirley's raytracing One Weekend tutorial updated with C++20 features☆31Sep 19, 2025Updated 4 months ago
- The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.☆52Feb 4, 2026Updated last week
- Amazon Shader Language (AZSL) Compiler☆28Mar 5, 2025Updated 11 months ago
- Silent Hill 2 level editor (complete!)☆40Nov 6, 2025Updated 3 months ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan. Retired.☆33Jul 18, 2025Updated 6 months ago
- A snapshot of our vulkan backend code☆327Nov 19, 2024Updated last year
- Sprite rendering with Vulkan☆68Oct 31, 2018Updated 7 years ago
- rex engine and game☆15Dec 5, 2021Updated 4 years ago
- A zero-dependencies, single-header 3D graphics library☆37Jan 7, 2026Updated last month
- Simple framework & sandbox for NRI based apps☆33Updated this week
- sublimetext verilog syntax highlighting☆12Sep 7, 2016Updated 9 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Dec 1, 2019Updated 6 years ago
- Fixed version X-Ray Engine v1.0007rc1 (S.T.A.L.K.E.R.: Shadow of Chernobyl)☆14May 18, 2025Updated 8 months ago
- A flexible rendering engine for real-time graphics R&D☆29Nov 9, 2025Updated 3 months ago
- A Geometry Dash remake, made with raylib and C++.☆11Dec 19, 2023Updated 2 years ago
- The programming language with the most rizz, no cap.☆15Nov 5, 2024Updated last year
- A clone of subway surfer in webgl☆10Mar 11, 2019Updated 6 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆36Nov 24, 2025Updated 2 months ago