sunho / GPUSpectralLinks
GPU accelerated monte carlo path tracer powered by vulkan
☆20Updated 3 years ago
Alternatives and similar repositories for GPUSpectral
Users that are interested in GPUSpectral are comparing it to the libraries listed below
Sorting:
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆80Updated 2 years ago
- It's like dogfooding, but with frogs☆30Updated 3 months ago
- Realtime Vulkan path tracer from scratch kind of thing☆79Updated 3 years ago
- Vulkan template with light abstraction as a base for personal projects☆28Updated 7 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆43Updated 4 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Silhouette and toon shading post-processing with Vulkan☆90Updated last year
- A D3D12-based rendering engine☆58Updated 4 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- A collection of primarily graphics programming focused blog posts.☆68Updated 8 months ago
- A minimal implementation of Vulkan ray tracing.☆95Updated 10 months ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆51Updated 6 months ago
- ☆55Updated 9 years ago
- The Tauray renderer☆124Updated 3 months ago
- Yet another pet engine☆71Updated 5 months ago
- Slang Render Hardware Interface☆89Updated this week
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆103Updated 2 months ago
- A C++ game engine☆33Updated 5 years ago
- Simple Vulkan ray tracing☆36Updated 4 months ago
- Graphics experiments for fun☆66Updated 5 months ago
- ☆37Updated 3 years ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆114Updated this week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆85Updated this week
- Vulkan triangle in ~380 lines of code☆62Updated last month
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- Experimental DirectX 12 Rendering Engine☆91Updated 3 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆40Updated last month
- DX12 render engine☆54Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆76Updated 2 weeks ago