euan-forrester / ai-wisdom-2-sampleLinks
Sample code for my article Intelligent Steering Using PID Controllers in the book AI Game Programming Wisdom 2
☆12Updated 5 years ago
Alternatives and similar repositories for ai-wisdom-2-sample
Users that are interested in ai-wisdom-2-sample are comparing it to the libraries listed below
Sorting:
- Sample code for my article Intelligent Steering Using Adaptive PID Controllers in the book AI Game Programming Wisdom 3☆18Updated 5 years ago
- Kruger Prototype Game Engine☆26Updated 3 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- ☆18Updated 10 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆26Updated 6 years ago
- Rigid Body Simulation on the GPU☆25Updated 6 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Simple 3D game engine for educational purposes☆18Updated last year
- GeoMipMapping Terrain LOD☆12Updated last week
- Simple job system using standard C++☆75Updated 4 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 9 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- virtual texture☆20Updated 5 years ago
- C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.☆41Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Ubpa DirectX 12 C++ Wrapper☆11Updated 3 years ago
- Fiber based job system☆25Updated last year
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆30Updated 6 years ago
- Forward+ Renderer☆17Updated 7 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Updated 6 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆14Updated last year
- SSGI shader for Godot☆39Updated 7 years ago
- Generation of random maps☆52Updated 12 years ago
- D3D12 Render Engine☆10Updated 3 years ago
- Networked Physics Demo (GDC 2015)☆76Updated 9 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated 2 years ago
- Luna Engine is DirectX 11 based engine that i am trying to make.☆43Updated 5 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆22Updated last year
- ☆21Updated last year