euan-forrester / ai-wisdom-2-sample
Sample code for my article Intelligent Steering Using PID Controllers in the book AI Game Programming Wisdom 2
☆11Updated 5 years ago
Alternatives and similar repositories for ai-wisdom-2-sample
Users that are interested in ai-wisdom-2-sample are comparing it to the libraries listed below
Sorting:
- Sample code for my article Intelligent Steering Using Adaptive PID Controllers in the book AI Game Programming Wisdom 3☆18Updated 5 years ago
- Rigid Body Simulation on the GPU☆24Updated 6 years ago
- Simple mesh-shader sample that auto-renders VB with IB to meshlets.☆10Updated 2 months ago
- ragdoll simulator based on PhysX-3.3☆28Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- NVIDIA Direct3D SDK 11☆11Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- virtual texture☆19Updated 4 years ago
- ☆12Updated this week
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- WIP physics simulator rendered using OpenGL☆11Updated 5 months ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Fiber based job system☆21Updated 4 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Ubpa DirectX 12 C++ Wrapper☆10Updated 3 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- ☆25Updated 5 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆16Updated 2 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Reflective Shadow Maps☆13Updated 6 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆24Updated last year
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆18Updated 2 years ago
- ☆12Updated 7 years ago
- ☆21Updated last year
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆12Updated 2 months ago