euan-forrester / ai-wisdom-2-sampleLinks
Sample code for my article Intelligent Steering Using PID Controllers in the book AI Game Programming Wisdom 2
☆12Updated 5 years ago
Alternatives and similar repositories for ai-wisdom-2-sample
Users that are interested in ai-wisdom-2-sample are comparing it to the libraries listed below
Sorting:
- Sample code for my article Intelligent Steering Using Adaptive PID Controllers in the book AI Game Programming Wisdom 3☆18Updated 5 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆14Updated 10 months ago
- Rigid Body Simulation on the GPU☆24Updated 6 years ago
- Kruger Prototype Game Engine☆25Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- ☆18Updated 10 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Simple 3D game engine for educational purposes☆18Updated last year
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 6 years ago
- ☆18Updated 14 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- deterministic physics engine for lock-step 3D game development. 能为3D帧同步游戏提供一致性、确定性的物理引擎。☆39Updated 2 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 10 months ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 8 years ago
- ☆13Updated 3 weeks ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- ☆22Updated last month
- Ocean,Leak,River simulation and rendering for Unreal.☆32Updated last year
- Material Graph Editor for Urho3D engine☆27Updated 3 years ago
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆10Updated 8 years ago
- ☆14Updated last year
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- D3D12 Render Engine☆10Updated 2 years ago
- A game engine editor built in WPF☆13Updated 2 years ago
- virtual texture☆20Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 6 years ago
- ☆16Updated last week
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago