Atmosphere rendering based on precomputed table.
☆35Jan 6, 2019Updated 7 years ago
Alternatives and similar repositories for Atmosphere
Users that are interested in Atmosphere are comparing it to the libraries listed below
Sorting:
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Dec 4, 2019Updated 6 years ago
- A Simple Physically Based Renderer.☆33Feb 3, 2018Updated 8 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Aug 6, 2018Updated 7 years ago
- ☆44Apr 11, 2019Updated 6 years ago
- ☆110Apr 10, 2019Updated 6 years ago
- ☆14Nov 11, 2024Updated last year
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Mar 3, 2021Updated 4 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Jun 21, 2018Updated 7 years ago
- hdr to rgba8 encoding/decoding tool☆25Jan 23, 2015Updated 11 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- CUDA optimized Path Tracer☆11Dec 23, 2018Updated 7 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆11Sep 30, 2025Updated 5 months ago
- a toy renderer☆12Oct 23, 2024Updated last year
- 基于vs2017 roslyn工程翻译c#到通用领域特定语言,再经由特定生成器翻译到目标语言☆12Oct 19, 2023Updated 2 years ago
- 这是一个相机投影矩阵的演示案例☆18Mar 22, 2024Updated last year
- Real-Time Global Illumination using Precomputed Light Field Probes☆129May 31, 2018Updated 7 years ago
- Open-source components of Elara core technology☆11Aug 29, 2018Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- ☆91Jun 5, 2017Updated 8 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆57Jul 22, 2018Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- URPG项目的服务器部分,由于之后会通过自动化脚本维护在linux服务器上,因此拆分为一个独立的项目管理。☆16Feb 2, 2020Updated 6 years ago
- BVH tree for unity☆14Mar 7, 2018Updated 7 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- Hexagonal Bokeh Blur☆107Apr 18, 2017Updated 8 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- ☆18Jun 3, 2011Updated 14 years ago
- Unity-URP-LinearSpaceUI☆18Feb 21, 2023Updated 3 years ago
- Configurable 32-bit and 64-bit fixed point math library.☆17Feb 16, 2026Updated last week
- ☆14Apr 15, 2015Updated 10 years ago
- Radix Sort implemented in DirectCompute☆21Feb 5, 2014Updated 12 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- Precomputed Radiance Transfer in OpenGL☆35Sep 4, 2021Updated 4 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- An example of indirect lighting made with Unity☆36Jul 17, 2021Updated 4 years ago
- 文件服务器,可以作为文件的存储服务单独运行,并为其他业务服务,可以作为一个文件版本管理器来运行。☆21Jan 29, 2026Updated last month