lvjiahui / PRTLinks
Precomputed Radiance Transfer in OpenGL
☆33Updated 4 years ago
Alternatives and similar repositories for PRT
Users that are interested in PRT are comparing it to the libraries listed below
Sorting:
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆101Updated last year
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆125Updated last week
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆86Updated last week
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Updated 6 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 7 months ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆67Updated 4 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- ☆27Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last week
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆86Updated 2 years ago
- Voxel cone traced dynamic global illumination.☆55Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆89Updated 4 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆104Updated 2 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆60Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 10 months ago
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- Demo code for the compressed shadow maps project☆52Updated 5 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆63Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆109Updated 7 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Updated last month
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆86Updated 2 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 8 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 9 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆44Updated 4 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆124Updated 2 years ago