☆110Apr 10, 2019Updated 7 years ago
Alternatives and similar repositories for SphericalHarmonicsLighting
Users that are interested in SphericalHarmonicsLighting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆57Jul 22, 2018Updated 7 years ago
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- Learning scene illumination by pairwise photos from front and rear mobile cameras☆14Oct 18, 2020Updated 5 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Jun 21, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- a project which introduction to SphericalHarmonicLighting in Game using Unity☆25Nov 13, 2018Updated 7 years ago
- spherical harmonics coefficients sampler & viewer☆20Feb 20, 2017Updated 9 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆70Mar 3, 2021Updated 5 years ago
- App of RTR, PTR and Editor☆798Mar 4, 2022Updated 4 years ago
- Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.☆11Jul 14, 2019Updated 6 years ago
- A demo of the Geometry Clipmap algorithm in C++ using OpenGL.☆12Feb 4, 2021Updated 5 years ago
- Atmosphere rendering based on precomputed table.☆35Jan 6, 2019Updated 7 years ago
- This is the implementation of our CVPR 2021 paper: Lighting, Reflectance and Geometry Estimation from 360° Panoramic Stereo☆28Apr 21, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Ray Tracing The Next Week 笔记☆19Dec 1, 2018Updated 7 years ago
- ☆15Jul 5, 2023Updated 2 years ago
- ☆11Dec 11, 2019Updated 6 years ago
- Multithreaded Rendering engine demo☆68Sep 2, 2018Updated 7 years ago
- Two tools for Unity to deal with spherical harmonics☆160Jun 10, 2020Updated 5 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- A fixed demo of splitting & packing of a lightmap☆46Apr 11, 2019Updated 7 years ago
- Spherical harmonics library☆554Dec 6, 2020Updated 5 years ago
- 我的光照探针技术的学习笔记,unity版本 2020.3.2f1c1☆16Apr 9, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆83Jun 23, 2020Updated 5 years ago
- ☆24May 12, 2014Updated 11 years ago
- Spherical/zonal harmonics library☆148Mar 29, 2026Updated last month
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆32Apr 15, 2016Updated 10 years ago
- ☆516Dec 12, 2023Updated 2 years ago
- Open Source RenderMan☆15Jan 23, 2010Updated 16 years ago
- Calculate texture mipmap level in shader.☆23Jun 22, 2019Updated 6 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 9 years ago
- Spherical harmonics for radiance maps in python (numpy)☆118Dec 3, 2025Updated 5 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Global Illumination using Spherical Harmonics☆91Jan 13, 2021Updated 5 years ago
- Master's thesis implementing real-time global illumination method.☆167Jul 10, 2018Updated 7 years ago
- virtual texture for unity☆193Sep 9, 2019Updated 6 years ago
- Normal Integration by solving a discrete object.☆22Nov 30, 2020Updated 5 years ago
- ☆11Dec 30, 2017Updated 8 years ago
- Optimised BVH traversal + HDRI environment mapping☆14Aug 17, 2019Updated 6 years ago
- Spherical Harmonics Lighting☆27Sep 16, 2019Updated 6 years ago