Apress / physically-based-shader-dev-for-unity-2017
Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
☆104Updated 7 years ago
Alternatives and similar repositories for physically-based-shader-dev-for-unity-2017:
Users that are interested in physically-based-shader-dev-for-unity-2017 are comparing it to the libraries listed below
- Data for Scriptable Render Pipeline☆97Updated 4 years ago
- Off Screen Particle Rendering system for Unity☆83Updated 3 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 7 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆63Updated 6 years ago
- Unity LightProbe Editor☆70Updated 6 years ago
- ☆53Updated 7 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- ☆60Updated 5 years ago
- 自定义实现级联阴影☆83Updated 6 years ago
- Using Unity's compute shaders to have fun with particles☆98Updated 5 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 7 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- Simple HD RP project to showcase new Lit master node.☆72Updated 5 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Scriptable Render Pipeline☆60Updated 6 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Spring bone effect for Unity☆151Updated 7 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- ☆69Updated 5 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆85Updated 5 years ago
- ☆65Updated 6 years ago
- A custom rendering pipeline(not SRP)'s practice & implement☆75Updated 6 years ago
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- A customized forward+ render pipeline for Unity☆113Updated 4 years ago
- ☆105Updated 4 years ago
- ☆56Updated 7 years ago