Apress / physically-based-shader-dev-for-unity-2017
Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
☆105Updated 7 years ago
Alternatives and similar repositories for physically-based-shader-dev-for-unity-2017:
Users that are interested in physically-based-shader-dev-for-unity-2017 are comparing it to the libraries listed below
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Off Screen Particle Rendering system for Unity☆84Updated 3 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 7 years ago
- 自定义实现级联阴影☆84Updated 6 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆82Updated 7 years ago
- ☆53Updated 7 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- Data for Scriptable Render Pipeline☆96Updated 4 years ago
- Scriptable Render Pipeline☆60Updated 6 years ago
- Using Unity's compute shaders to have fun with particles☆99Updated 5 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- ☆198Updated 7 years ago
- A custom rendering pipeline(not SRP)'s practice & implement☆75Updated 6 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- ☆56Updated 7 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆86Updated 5 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆110Updated 2 years ago
- ☆65Updated 6 years ago
- Handwroten pbr with scriptable render pipeline☆45Updated 5 years ago
- ☆60Updated 5 years ago
- Unity LightProbe Editor☆70Updated 7 years ago