Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
☆105Feb 9, 2018Updated 8 years ago
Alternatives and similar repositories for physically-based-shader-dev-for-unity-2017
Users that are interested in physically-based-shader-dev-for-unity-2017 are comparing it to the libraries listed below
Sorting:
- ☆157Apr 6, 2018Updated 7 years ago
- Hexagonal Bokeh Blur☆107Apr 18, 2017Updated 8 years ago
- ☆13Nov 24, 2017Updated 8 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Apr 19, 2020Updated 5 years ago
- Mesh smoothing algorithm for Unity.☆181Aug 4, 2016Updated 9 years ago
- This project demonstrates different cases when Unity has to break a batch while rendering.☆381Mar 20, 2017Updated 8 years ago
- Clearly Screen Space Reflection!☆83Mar 11, 2019Updated 6 years ago
- LookdevCalibration☆14Dec 10, 2020Updated 5 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Daydream Renderer is a set of scripts and shaders designed to allow for high quality real-time rendering on the Daydream platform targeti…☆194Sep 8, 2017Updated 8 years ago
- Render Skybox (sky sphere) by user-defined sky mesh.☆44Nov 18, 2015Updated 10 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164May 21, 2019Updated 6 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Aug 5, 2019Updated 6 years ago
- vertex normal editor for Unity☆748May 23, 2020Updated 5 years ago
- ☆18Jun 3, 2011Updated 14 years ago
- Procedural Lightning Shader for Unity3D☆19Dec 8, 2017Updated 8 years ago
- ☆14Apr 15, 2015Updated 10 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- GPU-based neural network implementation in Unity.☆114Jul 26, 2018Updated 7 years ago
- An Unity project to reproduce the sand rendering in Journey's style☆438Feb 22, 2018Updated 8 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆174Jan 3, 2017Updated 9 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Dec 14, 2022Updated 3 years ago
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago
- Atmoshperic scatter in Unity☆74Jan 30, 2022Updated 4 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆137Oct 3, 2017Updated 8 years ago
- Teddy algorithm implementation in Unity.☆481Apr 20, 2023Updated 2 years ago
- 3D intersection algorithm collections for Unity.☆71Mar 5, 2018Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- A convenient programming framework for Scriptable Rendering Pipeline☆210Feb 11, 2019Updated 7 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Aug 22, 2018Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Oct 28, 2017Updated 8 years ago
- Experimental implementation of contact shadows for Unity.☆292Dec 11, 2017Updated 8 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆57Jul 22, 2018Updated 7 years ago
- An enhanced fork of Unity memoryprofiler (https://bitbucket.org/Unity-Technologies/memoryprofiler)☆237Mar 24, 2018Updated 7 years ago
- ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming☆986Jan 7, 2026Updated last month
- A sprite outline solution.☆13Mar 15, 2017Updated 8 years ago
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Sep 11, 2017Updated 8 years ago