Apress / physically-based-shader-dev-for-unity-2017Links
Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
☆105Updated 7 years ago
Alternatives and similar repositories for physically-based-shader-dev-for-unity-2017
Users that are interested in physically-based-shader-dev-for-unity-2017 are comparing it to the libraries listed below
Sorting:
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 8 years ago
- Clearly Screen Space Reflection!☆82Updated 6 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 8 years ago
- Off Screen Particle Rendering system for Unity☆89Updated 4 years ago
- 自定义实现级联阴影☆85Updated 6 years ago
- Forward Plus rendering system for Unity☆77Updated 7 years ago
- Data for Scriptable Render Pipeline☆96Updated 5 years ago
- ☆53Updated 7 years ago
- A simple Scriptable Render Pipeline implement.☆33Updated 6 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆60Updated 7 years ago
- ☆66Updated 7 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 8 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 5 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 10 years ago
- Learning Base Shadow Map☆27Updated 8 years ago
- ☆111Updated 6 years ago
- Using Unity's compute shaders to have fun with particles☆100Updated 5 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions☆161Updated 7 years ago
- Timeline Editor for Unity☆91Updated last month
- ☆74Updated 6 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- 一种基于RayMarching的体积光效果☆71Updated 8 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Updated 5 years ago
- Handwroten pbr with scriptable render pipeline☆45Updated 6 years ago
- Spring bone effect for Unity☆157Updated 8 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- an Implementation of Illustrative Rendering in Team Fortress 2 with Unity☆47Updated 8 years ago
- ☆197Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 8 years ago