Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials
☆17Jul 15, 2024Updated 2 years ago
Alternatives and similar repositories for neusample_release
Users that are interested in neusample_release are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GPU prototype implementation for neural parametric mixtures guiding (SIGGRAPH 2023)☆32Jan 31, 2025Updated last year
- EMCA: Explorer of Monte Carlo based Algorithms☆13Nov 11, 2021Updated 4 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆22Mar 18, 2022Updated 4 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 8 months ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆23Jul 11, 2022Updated 4 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆44Jan 12, 2022Updated 4 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆41Aug 14, 2022Updated 4 years ago
- A Python package to effortlessly assemble images in comparison figures. Supports LaTeX, PPTX, and HTML.☆152Oct 14, 2025Updated last year
- Code release for Inverse Global Illumination using a Neural Radiometric Prior☆42May 6, 2023Updated 3 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆25Oct 14, 2024Updated 2 years ago
- Neural BRDF Importance Sampling by Reparameterization☆20Jun 5, 2025Updated last year
- ☆51Aug 5, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆45Jul 31, 2023Updated 3 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated last year
- personal CPU-based offline renderer focusing on experimentability and readability☆12Jun 25, 2021Updated 5 years ago
- Moment Bounds are Differentiable (SIGGRAPH 2025)☆14Sep 11, 2025Updated last year
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆82Jun 14, 2020Updated 6 years ago
- [Transactions on Graphics 2025] Official implementation for "MoFlow: Motion-Guided Flows for Recurrent Rendered Frame Prediction"☆16Feb 10, 2026Updated 8 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆39Apr 24, 2023Updated 3 years ago
- A differential theory of radiative transfer☆62Feb 19, 2020Updated 6 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆37Feb 20, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆41Apr 1, 2022Updated 4 years ago
- ☆24Aug 22, 2023Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆24May 23, 2023Updated 3 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆12Dec 30, 2021Updated 4 years ago
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆46Sep 27, 2025Updated last year
- Neural Quadrature Rule and Autoregressive Adaptive Sampling☆28May 13, 2026Updated 5 months ago
- Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction [Cho et al. SIGGRAPH 2021]☆31Dec 28, 2023Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆31Jul 15, 2025Updated last year
- ☆12Nov 18, 2024Updated last year
- Delayed Rejection Metropolis Light Transport (Rioux-Lavoie et al., 2020)☆11Apr 29, 2025Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated 2 years ago
- ☆65Sep 19, 2022Updated 4 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- Source Code for Optimised Path Space Regularisation (EGSR 2021)☆11Jun 10, 2023Updated 3 years ago